Rulesets

General Rules

MOSEF


General Rules


1. Introduction

In order to provide a seamless and enjoyable experience, the Missouri Scholastic Esports Federation (MOSEF) has created this ruleset that all players, staff and coaches agree to in order to compete within MOSEF. MOSEF is responsible for organizing, enforcing and upholding the rules within this document.


1.1 Acceptance and Agreement

Once a team has signed up for any of the MOSEF events, the team is complying with this ruleset that has been forged in order to create a fun, smooth and safe environment for all teams within MOSEF. All of these rules apply to any team that has signed up to play within MOSEF. This includes all staff members with the team, all players within the team (everyone on the teams roster), coaches within the team, and anyone else present during the time of competing with another school.


1.2 Changes and Communications

MOSEF has the right to change, add or remove rules within any ruleset before and after a season is finished. MOSEF may not make changes to a ruleset during a season without a vote from all of the currently registered teams. The vote must have a 70% agreement before a rule can be altered, added or removed during a season.


2. Eligibility and Media

  • (2.1) Coach Eligibility and Rules

  • (2.2) Player Eligibility and Rules

  • (2.3) Media Statement


2.1 Coach Eligibility and Rules

Coaches must meet the following requirement(s) to be an eligible coach within MOSEF.

  • The coach is a sponsor or paid employee of the school district.

Coaches must follow these exact rules while active within MOSEF.

  • Coaches may not, for any reason, play for any students during a live match. This includes their own coaches gaming account and the students account.

  • Coaches are responsible for creating their own team requirements for students to stay on that school's Esports team.

  • Coaches may not assist students during a live match. If there is communication to be had with a student, it must be before or after a live match has happened. Coaches may also communicate with students during a pause. Once the pause is completed, the coach needs to go back to observing students only without communication. Coaches may communicate with students if there is a school emergency during a match.

  • Coaches are required to be in the MOSEF discord during a match in case there are any technical issues, behavioral issues or communications that are needing to be explained. Coaches can either voice chat or text chat during a match, as long as communication is being relayed between both teams.

  • Coaches need to be available during matches and have contact with their players and the other team. If a coach is unavailable during match time their game may result in a Forfeit loss. First offense will be a written warning from the directors. The 2nd offense will be a meeting with directors to determine where we go from there.


2.2 Player Eligibility and Rules

Students must meet the following requirements in order to play within MOSEF.

  • High School

    • Students must be in grades 9-12 for High School activities.

    • Students must be 13 years of age or older.

  • Middle School

    • Students must be in grades 6-8 for Middle School activities.

  • Students under the age of 13 years old must have parent consent. Coaches will need to have a hard copy document with a parent signature and must keep the document within their own storage method of choice. (can be scanned to a cloud storage)

  • Students must be registered with the school they are playing for.

    • Students who are homeschooled may participate in MOSEF activities as long as they are representing the school district in which they reside.

  • Students are not allowed to play if they are actively suspended.

  • Students must be in good standing with the school, by grades.

* JV players are allowed to sub up on Varsity teams. If this rule starts to be overused or abused the League admins have the right to discuss this with the team and take actions that seem fit.


2.3 Media Statement

MOSEF owns all rights to live streams, recorded games and screenshots that were created by MOSEF. If a team competes within MOSEF, that team may use all game footage from MOSEF for local media productions. This would include live streams, recorded matches and screenshots. MOSEF is allowed to post footage/screenshots to any MOSEF owned media outlets.(YouTube, Twitch, Twitter, and more)


3. Language and In-Game Behavior

  • (3.01) Language

  • (3.02) Harassment

  • (3.03) Gamertags / Handles

  • (3.04) Discrimination

  • (3.05) Private Information

  • (3.06) Cheating / Hacking

  • (3.07) In-Game Behavior

  • (3.08) Sportsmanship


3.1 Language

Players and coaches need to keep communications clean while in game for any reason. This could be a scrim, live match or practice of any sort. Language should be held to the standard school policy from the local team. Coaches are responsible for handling discipline to students that break the language code of conduct.


3.2 Harassment

Harassment is forbidden. This will not be tolerated in any circumstances. If a player harasses a coach, team member or other player within MOSEF, the team will be disqualified from the MOSEF active season. If a player harasses a teacher, coach or team member outside of the MOSEF organization, the coach will handle the disciplinary actions at the local school. MOSEF will inform the coach of the accused player's actions and the situation and ask the coach to inform MOSEF of the disciplinary action that was taken on the accused player.

The use of hate speech would result in suspension of all MOSEF activities until reviewed by the board of directors.


3.3 Gamertags / Handles

  1. Gamertags / Handles can not be offensive. If a gamertag / handle offends the integrity of a country, person or group, that player or coach will need to change his/her gamertag. Gamertags / Handles may not discriminate, harass, or show hostility, including toward (but not limited to) race, ethnicity, gender, sexual orientation, politics, disability, or religion. The player or coach must change their tag within one week of receiving notification from the Vice President of Operations. If the player or coach does not change their tag, they will be disqualified from the league.

  2. Gamertags / Handles can be changed; however, once a player changes their gamertag / handle, they will be treated as a new player and will be inactive for seven days. After the seven-day period, they will then be active to play in a match.

  3. Players must notify their coach of the name change.

  4. Players must use their main account during a season. Smurf accounts are not allowed, and can disqualify the team from the match that the smurf account was used in. This would be decided by the Vice President of Operations.

  5. In the case of an emergency name change situation instigated by a game developer requirement, hacked account, or other unforeseen circumstance, the player must notify their coach immediately and the coach must contact the Vice President of Operations. The Vice President of Operations will have full authority to decide on the resolution.


3.4 Discrimination

Discrimination is not allowed within MOSEF for any reason. If discrimination is being shown in discord, in game or any other type of communication that is through MOSEF, that team, coach or player can be disqualified. If a student is showing acts of discrimnation at the local school, the coach is responsible for handling the discipline of the player.


3.5 Private Information

Do not share any of the following with other players or coaches within MOSEF. Players may only share this information with the local school’s coach.

  • Phone Number

  • Home Address

  • Legal Name

  • Public IP (if playing from home)

  • Age

  • Gender

  • Email

  • Account Information


3.6 Cheating / Hacking

Cheating / Hacking is forbidden. If a player is caught cheating / hacking with evidence provided by another team, an investigation will be held by MOSEF. If MOSEF finds that the team is cheating / hacking with proof (recording of the accused cheating / hacking) the entire team will be disqualified. Do not cheat.


3.7 In-Game Behavior

Players may not be disrespectful (toxic) while scrimming, playing a live match or practicing with other teams within MOSEF. The following is forbidden:

  • Cyber Bullying

  • Offensive Language (in any language) via Voice Chat or Text Chat or Discord

  • Cheating

  • Offensive In-Game Player Actions (crouching up and down over players, etc.)

  • Negative or aggressive comments directed toward a player or team during an in-person match by a player, coach, or spectator from either team


Players may use emotes and in-game sprays / voice lines.


If a team is suspected of being disrespectful, the team that initiated the case needs to provide sufficient evidence, such as, screenshots, video footage, audio clips, or in-person witnesses of the incident.


If an accusation is submitted to the League Admins regarding an incident during an online match, it will be reviewed and an investigation will be conducted if necessary. The proper steps will be determined from there.


If the incident occurs during an in-person event, the complaint may be initiated by a team or by a MOSEF official monitoring the match. The official is empowered to make a decision at that time or consult with other officials, and the decision may include disqualification or ejection from the event based on the severity of the offense. Any appeal to an official's decision must be directed to the event TO or the VP of Operations.


Teams will be expected to conduct themselves respectfully and professionally at all times toward opponents and officials during and after the investigation or decision. Failure to do so may result in further penalties.


3.8 Sportsmanship

Teams must show good sportsmanship before, during and after a match. Saying things like “glhf” and “gg” are encouraged through MOSEF. If sportsmanship is toxic in any way and the other team reports it to MOSEF via discord proof, that team can lose a match via bad sportsmanship.


4. Roster Eligibility

Once a team submits their roster before the first match of the season begins, another player is allowed to join that roster. In order for a new registered player to be eligible to play in the next match, that player must have been on the roster for a week after the previous match was played.

Players on the Varsity Roster will not be eligible to play in JV. If they step down to JV they will have a one week grace period before they play and will be removed from the Varsity Roster. JV players are allowed to be subs on the Varsity Roster, but must be cleared by the VP of operations.


Teams should consist of their own unique rosters. Players are only allowed to be rostered onto one roster (With the exception being JV Subbing Varsity).


5. Streaming

  1. You may have one approved streaming account per team.

    1. You can also add one backup account in case the primary streaming account is not available. You can only have one spectator account in a match. If the game being spectated allows for people to spectate their team only, you can have as many team-only spectators as the game will allow. If there is a situation where both teams have more spectators than the game can handle, for team-spectate, then both teams must split the spectators evenly so that both schools can have equal spectating opportunity.

  2. The approved spectator and backup spectator accounts must be added before the season starts. If the approved spectator is no longer on the team or is removed for any reason and a new account is needed to be approved as a backup or primary spectator, you will need to contact the Vice President of Operations.

  3. Streams must have a three minute delay. If the game has a built-in stream delay, you do not need to set a delay in the streaming software that you are using.


6. Scheduling


Teams may request a reschedule for the match up to 24 hours before the scheduled time. Requests made after this time are at the discretion of the opponent. If a reschedule cannot be agreed upon between both coaches, the team who cannot make the default scheduled date and time will receive a forfeit loss.


Teams will have a 15 minute grace period after their scheduled match time to get the required amount of players into the server/lobby and start the match. If a team fails to join or fails to produce the required amount of eligible players by the time the grace period ends, then the other team may request a forfeit win.



Overwatch


MOSEF Overwatch Rules

Fall 2022

printable ruleset


1. Anti-Cheat

No additional anti-cheat is necessary.


2. Match Procedure

Matches must abide by the following requirements.

  1. Game Types: Assault, Escort, Hybrid and Control (The order of the game types will be determined by MOSEF before the season starts).

  2. Maps: The maps and map order will be determined by MOSEF per season.

  3. Match: The first team to win 3 out of 5 map sets will win the match. If the teams are tied 2 to 2 and Map 5 has already been played, then MAP SET 1 will be played again. Tie breaker map is set by the MOSEF Community Discord server within the Overwatch section.

  4. If the wrong settings, map types or game modes are loaded while going into a map set, that map set must be restarted entirely. If a team notices that the rules were wrong during previous map sets, this can not be undone or replayed. Please make sure you check the settings for the lobby before playing a match.

  5. Default Game Time: Experienced Teams start at 4:30pm followed by Beginner Teams, every Thursday. If you go 20 minutes over your default match time, default or rescheduled, your team will forfeit the match. The other coach needs to let an Overwatch Admin know in the community discord if the opposing team did not make it. You will also need to report the no show appropriately in UGC.

  6. Please post in the MOSEF Community Discord If there are any disagreements.


2.1 Hosting

The higher seeded team will host the match. If both teams have the same seed, both of the coaches must roll a 6 sided dice in the MOSEF community discord, under the #dice-roll chat.


In order to use the dice rolling feature in discord, type in -Roll then hit enter. It will automatically roll a 6 sided dice. Do not roll any other type of dice, only the 6 sided is needed.


2.2 Game Lobby Settings

Please use code R90FJ for these settings below.

  • Competitive ruleset is required

  • Killcam: Off

  • Swap teams after match: No

  • Pause game on player disconnect: Yes

  • Skins are allowed


2.3 Coach Requirements

  1. Coaches are required to be present during matches with their players under some sort of supervision. This way, if there is an issue/discrepancy, both coaches can communicate rather than the players.

  2. Coaches must be in the MOSEF discord server in order to be eligible to have your team compete.

  3. Coaches must be a verified adult.

  4. Coaches are allowed to cheer on their team, but they may not coach during the match.


3. Player Skins / Emotes

Player skins are allowed to be used during a match. Player emotes are allowed to be used during a match.


4. Stoppage of Play

To pause a map set, the hosting player of the lobby must push CTRL + SHIFT + =. The following criteria must be met to pause the game.

  • Player Drop

  • Player Disconnect

  • Server Crash

  • Technical Issues w/ PC or PC Hardware (peripherals included / coach verified)

In order to pause a match, the team's coach must be immediately notified of the issue. The coach must be present and communicating with the other teams coach during the pause. This can be done via text chat in discord or voice chat. Stoppage of Play can last as long as the other team needs if the coaches are in communication.


4.1 Timeouts

Each team gets a total of one timeout per map set. Each timeout will consist of 2:00 minutes each.


Between each map set, there will be a total of a ten minute break time if either team chooses to take one. Example: If team A says they need to use their break time, team B will have to allow it and honor the 10:00 minute break. If a team goes over the ten minute break, coaches will have to note this as this will be considered gameplay sabotage and can result in a loss for the team going over the allotted break time.


5. Player Counts

Each team has to have the following criteria.

  • Teams consist of 6 players.

  • 6 Players must be present in order to play unless both coaches agree, in discord writing, that if a team is down a player they agree to play 5 versus 6. Teams can not have less than 5 players by any circumstance even if the coaches agree.

  • Players must follow the standard role selection process. There will be 2 tanks, 2 DPS and 2 Support.


5.1 Player Subs

Each team is allowed 2 subs per role. That means a total team consists of 12 players.


5.2 Substitutions

As a team starts their entire match for the evening, whatever roster the team starts with is that teams starting 6 players. Teams are only allowed to sub in per map set 1 sub per role. During a map set, teams are only allowed to sub in 3 player subs total.


Example: I can sub in up to 1 DPS, 1 Tank, and/or 1 Support in one Map Set. I cannot sub in 2 Support players in one Map Set. If clarification is needed please message an Overwatch Admin in the Community Discord.


If your Experienced Team does not have enough players or you are trying out Beginner players for potential Experienced Team spots, you may substitute in Beginner players for your Experienced roster. It does not matter how many players you sub in, at the start of an entire match, if it is Beginner players subbing in for Experienced players. You may not sub in Experienced players for a Beginner team. Please note that you still have to comply with the substitution rules after the entire match process has started.


5.3 Role Lock

Once a player has picked a role for the start of a map set, which would be one map played (Example: control - Lijiang), that player is now role locked for the entirety of the map set.


5.4 New Players

  1. You may have new players join your team throughout the regular season. New players are NOT allowed to join a playoff team once the playoffs have started. During playoffs, you must use your roster that was from the last game of the season.

  2. When a new player joins a team, they have 7 days until they become active. They may not participate in a match until their 7 day period is done.

  3. If a player changes their battletag during a season, that player will be considered a new player and will have to wait the 7 day period before eligible to play.


6. Disqualification

The following items will disqualify your team from a match.

  • T-Bagging

  • Foul Language of Any Kind

  • Toxic Chat (Example: Disrespectful chat, taunting chat, negative criticism such as “you suck” “your team is garbage”)

  • Hacking


In order to be disqualified, the other team must provide proof of this happening, whether it be a screenshot or video. Post all issues within the MOSEF community discord. All disqualification reports will be under review from the MOSEF Director of Operations.


7. Standings

Standings each week will be determined using the following criteria:

  • Overall match record

  • Head to Head result (if applicable)

Point differential


8. Unforeseen Circumstances

If your school is canceled for any reason (snow day, emergency, etc..) you need to find a time during the same week to reschedule your match. If you are unable to reschedule your match during the same week, your team will have to make up the match during the make up week. If you can not find a time during the make up week, your team will forfeit the match.

Rocket League

MOSEF Rocket League Rules

2021 - 2022

printable ruleset



1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Series Lengths

All matches will be played as a best of 5 series, with the exception of a best of 7 in For Playoffs/ Finals.

2.1 Game Lobby

The team with the better record will create the lobby. In case of a tie, a coin flip will suffice. The opposing team will have the choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as the following criteria are met.

a.Both team captains consent to the change

b.The arena is playable according to rule 4.2.3.

c. Any changes are documented in the post-game form

Game settings should be set to the following:

  • Game Mode: Soccer

  • Arena: DFH Stadium OR another arena agreed upon by both teams

  • Team Size: 3v3

  • Subs Allowed: 2

  • Bot Difficulty: No Bots

  • Team Settings

    • Team Names should be in accordance with the sides chosen by the team with the winningest record. Primary and accent colors should be set to Default

  • Mutator Settings

    • Preset Settings: Custom

    • Match Length: 5 minutes

    • Max Score: Unlimited

    • Overtime: Unlimited

    • Series Length: 5 games

    • Game Speed: Default

    • Ball Max Speed: Default

    • Ball Type: Default

    • Ball Weight: Default

    • Ball Size: Default

    • Ball Bounciness: Default

    • Boost Amount: Default

    • Rumble: None

    • Boost Strength: 1x

    • Gravity: Default

    • Demolish: Default

    • Respawn Time: 3 seconds


Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings are loaded on the server, the match should be stopped and reset. Previously played games with the incorrect format will not count towards the series.

3. Arenas

The following areas are available for switching to during an official match:

  • Aquadome

  • Champions Field

  • Champions Field (Day)

  • DFH Stadium

  • DFH Stadium (Day)

  • DFH Stadium (Stormy)

  • Farmstead

  • Mannfield

  • Mannfield (Night)

  • Mannfield (Snowy)

  • Mannfield (Stormy)

  • Neo Tokyo

  • Urban Central

  • Urban Central (Dawn)

  • Urban Central (Night)

  • Utopia Coliseum

  • Utopia Coliseum (Dusk)

  • Utopia Coliseum (Snowy)

  • Wasteland

.

4. Server Region

The following server regions are available for use in MOSEF official matches:

  • US-East


4.1 Match Times

Matches must be played at the default time unless a rescheduled time has been previously decided upon by both teams. Teams may reschedule the match to be played before the reporting deadline, which is 11:59pm, on the day before the default match day as posted on the season schedule. Teams will have a 15 minute grace period after their scheduled match time to get the required amount of players into the server/lobby and start the match. If a team fails to join or fails to produce the required amount of eligible players by the time the grace period ends, then the other team may request a forfeit win.


5. Customizations

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in Official Matches.


6. Controllers

All standard controllers, including mouse and keyboard, are permitted. Scuf and Xbox Elite controllers are permitted. Any controllers with macro functions or on-the-fly profile switching or controllers that can be modified in any way. The modifications listed are not permitted unless prior authorization from the League Administration has approved such modifications and deemed it acceptable to use. Wireless controllers are permitted but are not recommended for possible latency issues. Controllers may be used for PC games if they have native support for the controller in question. i.e. The player should not have to install additional software/drivers for the controller other than those from the manufacturer or included with the game.


6.1 Supported Platforms

This game supports crossplay. All teams competing in MOSEF seasons will face each other, regardless of what console they play on.

  • PC

  • Xbox One

  • PS4


7. Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena. This will be considered cheating, with automatic disqualification and loss.

7.1 Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken, the game will be restarted. If either of these events has occurred, the game will continue.

8. Player Count

Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required number of players for additional games in the series, then they will forfeit the remainder of the match.


8.1 Substitutions

Coaches may substitute a player into a match after a game, or set has been completed. Subs must happen within the intermission between sets or games.


Captains should note in discord which players will be subbed for which players


Captains and Coaches should “Mark” the time on the clock that the match ended, agreed upon by both coaches. Flexibility to this time may be granted but should not delay the match further than necessary.


Should a sub(s) fail login correctly, complete disconnect, cause undue delay or disconnect of game the following steps must be taken.

  1. The offending team may offer to forfeit the series

  2. Coaches may agree to no change in play once resumed


9. Reporting Results

At the conclusion of the match, each coach/ advisor will need to fill out the appropriate form to report match results to the league/conference.


9.1 Issues or discrepancy with play

Should there be an issue or problem during the course of the match that is not covered under the above rules, coaches may allow for the stoppage of play between games until the issue can be resolved or agreed upon with resumption of play thereafter.


If no agreement can be reached contact the MOSEF League Manager.


9.2 Sportsmanship

Toxicity and Unsportsmanlike behavior has no place in Missouri esports. If unsportsmanlike, vulgar or toxic behavior should occur, the following proper steps should be taken by the coach of the team reporting the unsportsmanlike behavior. NOTE: Official complaints by coaches only will be accepted, abuse of this system by coach, player or outside 3rd party may result in penalties to the reporting team.


All participants are expected to uphold a universal level of sportsmanship while participating in MOSEF sanctioned events. Those who fail to behave in a sportsmanlike manner verbally, through chat, or actual physical taunting and other inappropriate communication may face penalties at the discretion of MOSEF administrators or referees.


If you or any member of your team believes that you have experienced bad sportsmanship to an extreme degree or violation of the aforementioned rules, please do the following.


  1. If possible record the poor sportsmanship at the time of the incident.

  2. Finish the match regardless of outcome,

  3. Notify coach of the incident

  4. Notify the opposing coach of your intent to file a complaint of unsportsmanlike behavior.

  5. Coaches only Submit an official complaint to the MOSEF League Manager.


Should the result be proven to be unsportsmanlike disciplinary action will be taken with disqualification, and forfeitures noted.


10 Rosters

Rocket League Rosters should consist of 3 starters and 2 subs.


Teams should consist of their own unique rosters. Players are only allowed to be rostered onto one roster (With the exception being JV Subbing Varsity).

SSBU Crew Battles

  1. Season Rules


  1. General Rules


This tournament will follow all general rules stipulated by MOSEF.


  1. Equipment


  1. Minimum Requirements


  • One Nintendo Switch with Joy-Cons

  • A stable high-speed internet connection

    • The minimum recommended speeds are 5Mbps upload and 15Mbps download

    • NAT type A or B are required to connect

    • A mobile hotspot is not an appropriate substitute for a reliable connection

    • LAN connection should be used for connection stability unless extenuating circumstances prevent it (wifi connections can be more unstable even at acceptable speeds)

  • A copy of the Super Smash Bros. Ultimate Game

    • DLC fighters are recommended, but not required

  • Subscription to Nintendo Switch Online


  1. Optional Equipment


  • TV Screen, monitor, or projector

  • Dock for Switch

  • Pro Controllers or GameCube Controllers (or off-brand versions)

    • May not be post-manufacturing programmable or be able to host macros

  • Video Capture Device for streaming matches

    • Be sure to test and practice with the device before the match to ensure it does not cause issues with input or network lag.


  1. Team Requirements


  1. Team Composition


Schools may field one Varsity crew and unlimited Junior Varsity and Middle School crews. Each crew must have a minimum of five players, and may have up to three rostered subs. Students who do not make the official crews are welcome to play in scrims against other schools.


  1. Substitutions


Students may not be rostered on more than one crew. JV players SHOULD NOT be rostered on Varsity teams.


JV players can sub up to Varsity. JV players may not sub for other JV teams.


Varsity players cannot sub for JV.


MS players may not play or sub for Varsity or JV. Exceptions for smaller programs must be approved prior to rostering.


  1. Facilities


All players should be in the same location for match play. Coaches must obtain approval for any other situations. All locations will be required to submit screenshots of internet connection tests during the preseason from all networks that will be used during the season. Connections that do not meet the requirements (NAT type A or B, 5mb/s upload / 15 mb/s download) will need to be adjusted or dismissed before the season begins.


  1. Coach Communication


The coach must be available for communication and spectating ALL of their players (either in-person or in-game) at all times. Coaches may not have their Discord notifications set to Do Not Disturb during matches; mute other servers if they are too distracting.


  1. Season Structure


  1. Definitions


Match: the entire two set competition between two teams in a given week

Set: the games that comprise one crew defeating all members of the opposing crew

Game: 1v1 battle


  1. Set Length - Regular Season


All regular season matches will consist of bo2 5v5 sets. All games in a set will be 1v1.

Points will be based on the number of stocks left at the end of each set, and will be accumulated over the season.


  1. Set Length - Playoffs


All matches during the playoff season will be bo1 format due to time considerations.


Regional playoffs (regions TBD) will be seeded by regular season record. Tiebreakers will be determined in the following order:


  1. Head to head matchup

  2. W/L record

  3. Tiebreaker match


State playoffs will be randomly seeded.


  1. Match Time


  1. Default Time


Default times for Varsity matches will be 4:30 PM each Tuesday, with JV to follow at 5:30. Middle school matches will be at 4:00 on Thursdays. Teams will have 20 minutes from match time to check in before forfeiting.


  1. Reschedule Requests


Reschedule requests should be made in a timely manner. All teams should attempt to honor rescheduling requests whenever possible, but it should be understood that requests made less than 24 hours before match time will be very difficult to agree to. Matches may not be rescheduled to start later than 7:00 PM on Saturday of the match week. All match reschedules MUST be announced in the #reschedule-smash channel of the MOSEF Discord server.


  1. Match overlap


Every effort will be made to schedule Varsity and JV matches between the same schools in the same week to avoid overlap issues. Depending on the number of teams registered, this may not always work out. In the case of a delay caused by a match running over (for example, if Varsity is playing and JV is waiting to use the Switch), the opponent in the delayed match must be notified and given the option to wait or reschedule.


  1. Inclement Weather Clause


If a crew is unexpectedly unable to play due to early school closure for inclement weather, the match should be rescheduled as soon as possible. If the match is unable to be played by the deadline, the school will have to forfeit.


  1. Rosters


  1. Roster Lock


Rosters for the following week of play are due by 7:00 PM on the preceding Friday (for example, rosters for the week beginning January 31 are due January 28). This roster must include all students who may potentially play that week; again, JV players should NOT be rostered as Varsity, but they MUST appear on the JV roster to be used as a substitute.


Players moving from the Varsity roster to JV will be required to sit out a week before playing. Players moving from JV to Varsity permanently may not be subject to this rule; coaches must contact a TO before swapping to confirm.


  1. Match Rosters


The starting five for the first set of the match must be selected and posted to the match page at least 15 minutes before the match begins.


For set two, you may enter the roster during set one or between sets, but once a set begins, you may not update the roster for that set. While the same five players may participate in each set, the first player must be different for each.


Once a player has chosen a fighter, they may not change it for the duration of the set. Each player on a crew must play a different fighter in a given set. Fighters may be changed upon entry into set two.


  1. Stalling


Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and determined at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action. Any player may request a short break at the start of a set or game, but the length of the break may not be more than five minutes.


  1. Multitourneying


Multitourneying (The act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in section 1.7 (Stalling).


  1. Collusion


Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation. The TO reserves the right to deny award for the tournament to any player suspected of colluding.


  1. Lag Test Procedure


A LAN adapter is strongly recommended for participation in this tournament. Even a good wifi connection is less stable than a wire.


In the event of excessive lag, players must restart within 60 seconds of the start of a game; otherwise the results of any played matches will stand. SDs after the 60 second period will count towards recorded results. If the lag continues, the arena should be closed down and recreated after both crews restart their Switches.


If the lag persists, or if the arena crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of their results to the TO via Discord. The TO may choose to spectate at that point if the numbers are inconclusive. If one team is determined to have unplayable speeds, they may be forced to forfeit.


The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. NAT type A or B are required to connect (please note, NAT type is not related to connection speed; type B is not inferior, just secured differently).


It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible.


  1. Competitive Integrity


In all competitions there should be a fair playing field for all players.

Every encounter must be played according to the rules until it is complete and the result is documented.

Organizers reserve the right to withhold awards if any of these guidelines are violated.


  1. Final Rulings


If any unforeseen situations occur, judgment of MOSEF staff is final. Rules may be altered between weeks of the season in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. The stage may need to be removed from legal play for the remainder of the season.)


  1. Match Procedures


  1. Arena Creation


The higher seeded team (top on the bracket) should invite their opponent to a custom arena that follows the guidelines set forth in section 3.1.


  1. Score Reporting


All details and score reporting on the match page must be completed by both coaches to avoid accidental forfeit (see instructions below). This data will determine which teams will make it to the championship. Accuracy is important! Screenshots of the victory screen and saved replays are recommended in case of dispute.


  1. Match Play


A crew battle is played by elimination. All games will be 1v1. The first player to eliminate the other goes up against the next player on the opposing team.


At the start of the next game, the returning player must self-destruct (SD) until their starting stocks are equal to the number of stocks they ended the previous game with. No damage may be inflicted by either player until the SDs have been completed. Players waiting on SDs may not use that time to charge specials or make any other move that will provide advantage.


The game resumes when the invincibility wears off on the final entrance of the returning player and both players return to their starting positions.


In the event the returning player SDs too many times, it will stand and play will continue (no restarting).


Games continue in this pattern until all members of one crew have been eliminated. This concludes the set.


Substitutions may be made between sets. This must be reflected in the roster before the next set begins.


  1. Match Restrictions


  1. Coaching


Between games, coaching is allowed for up to one minute - the use of a timer is encouraged.


Players are encouraged to cheer and verbally support their team members, but may not coach during the match.


  1. Toxicity


Toxicity toward your opponent, either through language or behavior (such as teabagging or excessive taunting) will result in a warning. This includes commentary by any shoutcasters streaming the match.


Excessive taunting does not include taunts that can be used to inflict physical damage to an opponent. Opponents should be given one warning for other taunts before reporting. Please use discretion to determine whether movement between stocks is toxicity or nervous energy (such as dash dancing or jumping).


Continuing a behavior after a warning will result in a set forfeit. Crews that are continuously reported will face disciplinary action.


Please contact an admin immediately to report misconduct.


  1. Banned Activity


Any type of use of an illegal 3rd party program or stage hack, stream cheating, controller macros, or other activity that leads to one player gaining an unfair advantage will result in immediate forfeit.


  1. Character/Stage Pick Procedure


Players will begin each set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages as detailed in section 3.3. During subsequent games of the set, the player entering for the first time is not required to declare their fighter until after the stage has been chosen.


  1. Stage Agreement Clause


Players may select any LEGAL stage if they BOTH agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both crews will be subject to a forfeit for the week.


  1. Self-Destruct Moves


If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 2.8).


  1. Sudden Death


If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. Screenshots are recommended.


If Sudden Death occurs in a Sudden Death game, this process is repeated.


The results of an in-game 300% Sudden Death do not count under any circumstance.


  1. Error Correction


  1. Misinterpretation

Arenas that are not set up according to section 3.1 must be replayed before the game ends, and no penalty will be applied to the player that SDs to correct the issue. Game settings should be configured according to section 3.1. It is the responsibility of the coaches to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after it has concluded unless under extreme circumstances; judgment is reserved for tournament staff. Crews who are found to repeatedly misconfigure arenas may be penalized at TO discretion. This rule will extend to stages that are not correctly chosen according to sections 3.2 and 3.3.


  1. Misconfiguration

In the event a player begins a game with misconfigured player-specific controls (controller settings, etc.), they must SD within 10 seconds. After this time limit has passed, players must use their misconfigured settings. SDs after this time limit will stand.


  1. Zero-to-Death Clause


In the event a player is unable to SD for misconfiguration or misinterpretation due to a situation in which they cannot get away from an opponent’s attack before losing the game, the replay must be saved to prove the situation to the TO in case of dispute.


  1. Force Majeure Clause


In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault will have two minutes to reconnect. After this point, contact the TO; the set will be forfeit.


  1. Game Rules


  1. Game Settings


  • Stock and time are set to 3 stock and 7 minutes

  • Final Smash Meter: Off

  • Spirits: Off

  • Damage Handicap: Off

  • Stage Selection: Anyone

  • Items: Off and None

  • First to: 1 Win

  • Stage Morph: Off

  • Stage Hazards: Off

  • Launch Rate: 1.0x

  • Underdog Boost: Off

  • Pausing: Off

  • Score Display: Off

  • % Show Damage: Yes

  • Custom Balance: Off

  • Mii Fighters: All moveset combinations are legal


  1. Stage List


  1. Starter Stages


Battlefield

Final Destination

Town & City

Pokémon Stadium 2

Smashville


  1. Counterpick Stages


Kalos Pokemon Stadium

Yoshi’s Story

Small Battlefield



  1. Battlefield/Omega


Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms may only be selected from the 8 legal stages above.


  1. Stage Striking


  1. Definitions


Game 1 of set 1:

P1: Higher seed

P2: Lower seed

Game 1 of set 2:

P1: Winning crew of set 1

P2: Losing crew of set 1

Subsequent games of each set:

P1: Winning crew of previous game

P2: Losing crew of previous game


  1. Strike Order


First game of each set:

P1-P2-P2-P1 (P2 chooses from remaining stages)

Subsequent games of each set:

P1-P1 (P2 chooses from remaining stages)


  1. Glitch Clause


If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or both players. In this situation, coaches should be in immediate contact for resolution.


  1. Mii Fighter Clause


Any player who intends to use a Mii during a game must inform their opponent of their chosen Mii’s moveset prior to the game, listed in the format ####. Any combination of moves may be used, but any movesets that any player may want to use during a match must be created before the match begins.


  1. Match Reporting


Complete instructions

Arena creation


SSBU Solo

MOSEF Solo Smash Rules

modified from The Box Ruleset

printable ruleset


1. Season Rules

  1. General Rules


This tournament will follow all general rules stipulated by MOSEF.


  1. Minimum Requirements PER PLAYER


  • One unmodified Nintendo Switch with Joy-Cons

  • A stable high-speed internet connection

    • The minimum recommended speeds are 5Mbps upload and 15Mbps download

    • NAT type A or B are required to connect

    • A mobile hotspot is not an appropriate substitute for a reliable connection

    • LAN connection should be used for connection stability unless extenuating circumstances prevent it (wifi connections can be more unstable even at acceptable speeds)

  • A copy of the Super Smash Bros. Ultimate Game (unmodified)

  • DLC fighters are recommended, but not required

  • Subscription to Nintendo Switch Online

  • start.gg account

    • All players must use their school’s prefix.

    • Players may not change their start.gg gamertag midseason unless directed to for rules violation.

  • It is recommended that the player be available via Discord for the duration of the matches. Coaches must be available and in communication with their players per the MOSEF General Rules.


  1. Optional Equipment


  • TV Screen, monitor, or projector

  • Dock for Switch

  • Pro Controllers or GameCube Controllers (or off-brand versions)

    • May not be post-manufacturing programmable or be able to host macros

  • Video Capture Device for streaming matches

    • Be sure to test and practice with the device before the match to ensure it does not cause issues with input or network lag.

  1. Stalling


Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action. Any player may request a short break at the start of a set, but the length of the break may not be more than five minutes.


  1. Multitourneying


Multitourneying (the act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in 1.4.


  1. Collusion


Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation. The TO reserves the right to deny award for the tournament to any player suspected of colluding.


  1. Lag Test Procedure


A LAN adapter is strongly recommended for participation in this tournament. Even a good wifi connection is less stable than a wire.


In the event of excessive lag, players must restart the game via SD; otherwise the results of any played matches will stand. Complaints after the game is complete will count towards recorded results regardless of recordings. If the lag continues, the arena should be closed down and recreated after both players restart their Switches.


If the lag persists, or if the arena crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of the entire results screen to the TO via Discord in the designated channel (marking out the address is acceptable). The TO may choose to spectate with Sable Detect at that point if the numbers are inconclusive. If one player is determined to have unplayable speeds, they may be forced to forfeit.


The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. NAT type A or B are required to connect (please note, NAT type is not related to connection speed; type B is not inferior, just secured differently).


It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible.


  1. Record Integrity


  1. Forfeit Wins


All forfeits will be counted as a win for the opponent, except in the case of a double forfeit.


  1. Records of Disqualified Players


The recorded matches of all players disqualified from further play for the season will be wiped from their opponents’ records in order to maintain the integrity of standings.


  1. Competitive Integrity


In all competitions there should be a fair playing field for all players.


Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result in start.gg is completed.


Organizers reserve the right to withhold awards if any of these guidelines are violated.


  1. Final Rulings


If any unforeseen situations occur, judgment of MOSEF staff is final. Rules may be altered between weeks of the season in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. The stage may need to be removed from legal play for the remainder of the season.)


Players unhappy with a ruling are welcome to request their coach formally continue the conversation. Players continuing to argue with the TO or other MOSEF official after a ruling will not be tolerated.


  1. Match Procedures


  1. Set Length - Regular Season


All season sets will be 1v1 best-of-3 games against each opponent.


  1. Set Length - Final Tournament


All tournament sets will be best-of-3 games until the Winners and Losers Finals, at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats.


  1. Match Restrictions


  1. Toxicity


Toxicity toward your opponent, either through language (via match chat, Discord, or any other means) or behavior (such as teabagging or excessive taunting) will result in a warning. This includes commentary by any shoutcasters streaming the match.


Excessive taunting does not include taunts that can be used to inflict physical damage to an opponent. Opponents should be given one warning for other taunts before reporting. Please use discretion to determine whether movement between stocks is toxicity or nervous energy (such as dash dancing or jumping).


Continuing a behavior after a warning may result in a set forfeit. Players that are continuously reported will face disciplinary action.


Please contact an admin immediately to report misconduct. Recordings or screenshots are helpful, but not required.


  1. Banned Activity


Any type of use of an illegal 3rd party program or stage hack, stream cheating, controller macros, or other activity that leads to one player gaining an unfair advantage will result in immediate forfeit.


  1. Character/Stage Pick Procedure


Players will begin their set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages.


Round one of stage bans will take place with a P1-P2-P2-P1 format; however, in subsequent rounds, the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.


Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).


  1. Stage Agreement Clause


Players may select any LEGAL stage if they BOTH agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to a forfeit for the week.


  1. Self-Destruct Moves


If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 2.6).


  1. Sudden Death


If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. Screenshots are recommended.


If Sudden Death occurs in a Sudden Death game, this process is repeated.


The results of an in-game 300% Sudden Death do not count under any circumstance.


  1. Attendance


Players who have not arrived and communicated with opponents within 30 minutes of default time will forfeit their matches for the week unless prior arrangements were made.


Players must check their Discord thread for the week, the start.gg match chat, and the matches in progress before reporting an opponent missing.


Players who cannot log into smash.gg before check-in closes will forfeit for the week. Please log in early to ensure there are no issues, and report problems immediately.


  1. Rescheduling


Players are expected to report to their matches on time and automatic DQ’s will be enforced save for special circumstances (up to TO discretion). If you are unable to play at the scheduled time, you must make reschedule arrangements at least 24 hours in advance and notify the TO. If players cannot come to a reschedule agreement, the player checked in at default time will be declared the winner.


  1. Season Forfeiture


Players missing two complete weeks of season play or eight matches over the course of the season will be disqualified from further competition. Players disqualified for this reason are still eligible for Wednesday ladders.


  1. Disqualification Timers - Final Tournament


The first round of the day will have a 10 minute automatic disqualification timer. All subsequent rounds will have 5 minute automatic timers.


Players missing the Grand Final will not be eligible for a Grand Final Reset.


  1. Error Correction


  1. Misinterpretation


It is strongly recommended that all players check the arena rules before beginning a match.


Arenas that are not set up according to section 3.1 must be replayed before the game ends, and no penalty will be applied to the player that SDs to correct the issue. Game settings should be configured according to section 3.1. It is the responsibility of the coaches to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after it has concluded unless under extreme circumstances; judgment is reserved for tournament staff. Players who are found to repeatedly misconfigure arenas may be penalized at TO discretion. This rule will extend to stages that are not correctly chosen according to sections 3.2 and 3.3.


  1. Misconfiguration


In the event a player begins a game with misconfigured player-specific controls (controller settings, etc.), they must SD within 10 seconds. After this time limit has passed, players must use their misconfigured settings. SDs after this time limit will stand.


  1. Zero-to-Death Clause


In the event a player is unable to SD for misconfiguration or misinterpretation due to a situation in which they cannot get away from an opponent’s attack before losing the game, the replay must be saved to prove the situation to the TO in case of dispute.


  1. Force Majeure Clause


In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault will have two minutes to reconnect. After this point, contact the TO; the set will be forfeit.


  1. Season Tiebreakers


At the end of the regular season, any tiebreakers will be determined as follows:

  1. Head-to-head matchup

    1. May require additional matches for students who were not matched during the season

  2. Game win percentage

Tournament organizers reserve the right to override any standings in start.gg that are erroneously calculated or do not meet the tiebreakers set forth above.


  1. Game Rules


  1. Game Settings


  • Stock and time are set to 3 stock and 7 minutes

  • Final Smash Meter: Off

  • Spirits: Off

  • Damage Handicap: Off

  • Stage Selection: Anyone

  • Items: Off and None

  • First to: 1 Win

  • Stage Morph: Off

  • Stage Hazards: Off

  • Launch Rate: 1.0x

  • Underdog Boost: Off

  • Pausing: Off

  • Score Display: Off

  • % Show Damage: Yes

  • Custom Balance: Off

  • Mii Fighters: All moveset combinations are legal


  1. Stage List


  1. Starter Stages


Battlefield

Final Destination

Town & City

Pokémon Stadium 2

Smashville


  1. Counterpick Stages


Kalos Pokemon Stadium

Yoshi’s Story

Small Battlefield


  1. Battlefield/Omega


Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms may only be selected from the 8 legal stages above.


  1. Stage Striking


  1. Counterpick Stage Banning


After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any those that that player has won on the most recent game (see 2.3.2).


If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the guidelines in 3.2.3.


  1. Stage Clause


A player may not pick the most recent stage they won a game on. (mDSR)


  1. Glitch Clause


If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform the TO for resolution.


  1. Mii Fighter Clause


Any player who intends to use a Mii during a set must declare so before the set. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format ####. Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins.


Valorant

1.0 - General Rules

  • All players must be logged into the account that is on the current season roster.

  • You may NOT use another player's account. You have to play on your own account.

  • If you are having issues with your account, please contact an Administrator within the MOSEF community discord.

  • Not abiding by these rules can result in a team suspension / forfeit.


2.0 - Teams and Rosters

  • Each team roster must consist of 5 players.

  • Each team must have a minimum of 5 players with a maximum of 5 subs. You can not exceed 10 players per team. (C Team, JV, Varsity, etc.)

  • A substitute player may only be added before a match. If a student has to leave before the half, you will have to play with a player down. (Playoffs or Best of 3 Matches)

  • The match MUST be played in a 5 v 5 format.


3.0 - Map Selection

  • The maps will be predetermined by MOSEF within the MOSEF Community Discord for each week at random.

  • Maps will not be the same as the previous week.


4.0 - Match Format

  • Matches during the regular season will be best of 1 map. First team to 13 wins.

  • Matches during the playoffs will be best 2 of 3 maps. First to 13 wins per map.

  • If Overtime is needed, your team must win by 2. For example, if it is 12-12 one of the teams will need 14-12 in order to win.

  • Overtime will be played until a team wins. Ties are not allowed.


5.0 - Lobby Setup

  • The higher seeded team will host the match.

    • If the seeds are the same, you will need to roll for host within the match-coms text channel in the MOSEF coaches' discord.

  • Lobby rules will be the following:

    • Lobby: Custom (closed)

    • Mode: Standard

    • Options

      • Allow Cheats: Off

      • Tournament Mode: On

      • Overtime: Win by Two: On

    • Server Region: US Central

      • If there is a disagreement on which server to use, you will have to determine the server via dice roll in the mosef community discord in #valorant-roll chat.


6.0 - Spectating

  • Each team may only spectate their team. Neither team can use the neutral spectator mode.

  • If we have a college wanting to stream a match, the match must be reported to Nate or Jason. This would be the only time an All Spectator is allowed in a match. College streams must also honor the three minute delay when streaming.


7.0 - Stoppage of Play

  • A tactical timeout may be used by either team using the default Valorant pause mechanics for tournament mode. The pauses work in the following manner.

    1. Each team will have 1 timeout per attack and defense. That totals to two timeouts per team per entire match.

    2. You can only use the pause after the second round has been played.

    3. Timeouts are 60 seconds long.

  • Shortly after a pause is initiated, a reason must be given (i.g: tactical pause, player disconnect, ping issues, technical difficulties, etc.).

  • In the case of a player disconnect, you must finish the round out down a player. If the player is able to reconnect, the player can rejoin the match, but they will sit out the current round and rejoin on the next round. This is a default valorant mechanic.

  • No subs are allowed to be subbed in during a match. Subs must be activated before a match starts.

  • If there is an emergency, this must be communicated by the coaches and handled through the guidance of the league manager.


8.0 - Customization

  • All sprays, weapon skins and weapon buddies are allowed if school appropriate. If you are caught using something that is not school appropriate, your team can be disqualified.


9.0 - Player Behavior

  • Toxicity will result in player disqualification and a sub will have to be brought in.

  • If toxicity continues during a match, that team will be disqualified.

  • In game T-Bagging is not allowed and will result in disqualification.