Rulesets
General Rules
MOSEF General Rules
Revised 8/27/23
1. Introduction
In order to provide a seamless and enjoyable experience, the Missouri Scholastic Esports Federation (MOSEF) has created this ruleset that all players, staff and coaches agree to in order to compete within MOSEF. MOSEF is responsible for organizing, enforcing and upholding the rules within this document.
1.1 Acceptance and Agreement
Once a team has signed up for any of the MOSEF events, the team is complying with this ruleset that has been forged in order to create a fun, smooth and safe environment for all teams within MOSEF. All of these rules apply to any team that has signed up to play within MOSEF. This includes all staff members with the team, all players within the team (everyone on the teams roster), coaches within the team, and anyone else present during the time of competing with another school.
1.2 Changes and Communications
MOSEF has the right to change, add or remove rules within any ruleset before and after a season is finished. MOSEF may not make changes to a ruleset during a season without a vote from all of the currently registered teams. The vote must have a 70% agreement before a rule can be altered, added or removed during a season.
2. Eligibility and Media
(2.1) Coach Eligibility and Rules
(2.2) Player Eligibility and Rules
(2.3) Media Statement
2.1 Coach Eligibility and Rules
Coaches must meet the following requirement(s) to be an eligible coach within MOSEF.
The coach is a sponsor or paid employee of the school district.
Coaches must follow these exact rules while active within MOSEF.
Coaches may not, for any reason, play for any students during a live match. This includes their own coaches gaming account and the students account.
Coaches are responsible for creating their own team requirements for students to stay on that school's Esports team.
Coaches may not assist students during a live match. If there is communication to be had with a student, it must be before or after a live match has happened. Coaches may also communicate with students during a pause. Once the pause is completed, the coach needs to go back to observing students only without communication. Coaches may communicate with students if there is a school emergency during a match.
Coaches are required to be in the MOSEF discord during a match in case there are any technical issues, behavioral issues or communications that are needing to be explained. Coaches can either voice chat or text chat during a match, as long as communication is being relayed between both teams.
Coaches need to be available during matches and have contact with their players and the other team. If a coach is unavailable during match time their game may result in a Forfeit loss. First offense will be a written warning from the directors. The 2nd offense will be a meeting with directors to determine where we go from there.
2.2 Player Eligibility and Rules
Students must meet the following requirements in order to play within MOSEF.
High School
Students must be in grades 9-12 for High School activities.
Students must be 13 years of age or older.
Middle School
Students must be in grades 6-8 for Middle School activities.
Students under the age of 13 years old must have parent consent. Coaches will need to have a hard copy document with a parent signature and must keep the document within their own storage method of choice. (can be scanned to a cloud storage)
Students must be registered with the school they are playing for.
Students who are homeschooled may participate in MOSEF activities as long as they are representing the school district in which they reside.
Students are not allowed to play if they are actively suspended.
Students must be in good standing with the school, by grades.
* JV players are allowed to sub up on Varsity teams. If this rule starts to be overused or abused the League admins have the right to discuss this with the team and take actions that seem fit.
2.3 Media Statement
MOSEF owns all rights to live streams, recorded games and screenshots that were created by MOSEF. If a team competes within MOSEF, that team may use all game footage from MOSEF for local media productions. This would include live streams, recorded matches and screenshots. MOSEF is allowed to post footage/screenshots to any MOSEF owned media outlets.(YouTube, Twitch, Twitter, and more)
3. Language and In-Game Behavior
(3.01) Language
(3.02) Harassment
(3.03) Gamertags / Handles
(3.04) Discrimination
(3.05) Private Information
(3.06) Cheating / Hacking
(3.07) In-Game Behavior
(3.08) Sportsmanship
3.1 Language
Players and coaches need to keep communications clean while in game for any reason. This could be a scrim, live match or practice of any sort. Language should be held to the standard school policy from the local team. Coaches are responsible for handling discipline to students that break the language code of conduct.
3.2 Harassment
Harassment is forbidden. This will not be tolerated in any circumstances. If a player harasses a coach, team member or other player within MOSEF, the team will be disqualified from the MOSEF active season. If a player harasses a teacher, coach or team member outside of the MOSEF organization, the coach will handle the disciplinary actions at the local school. MOSEF will inform the coach of the accused player's actions and the situation and ask the coach to inform MOSEF of the disciplinary action that was taken on the accused player.
The use of hate speech would result in suspension of all MOSEF activities until reviewed by the board of directors.
3.3 Gamertags / Handles
Gamertags / Handles can not be offensive. If a gamertag / handle offends the integrity of a country, person or group, that player or coach will need to change his/her gamertag. Gamertags / Handles may not discriminate, harass, or show hostility, including toward (but not limited to) race, ethnicity, gender, sexual orientation, politics, disability, or religion. The player or coach must change their tag within one week of receiving notification from the Vice President of Operations. If the player or coach does not change their tag, they will be disqualified from the league.
Gamertags / Handles can be changed; however, once a player changes their gamertag / handle, they will be treated as a new player and will be inactive for seven days. After the seven-day period, they will then be active to play in a match.
Players must notify their coach of the name change.
Players must use their main account during a season. Smurf accounts are not allowed, and can disqualify the team from the match that the smurf account was used in. This would be decided by the Vice President of Operations.
In the case of an emergency name change situation instigated by a game developer requirement, hacked account, or other unforeseen circumstance, the player must notify their coach immediately and the coach must contact the Vice President of Operations. The Vice President of Operations will have full authority to decide on the resolution.
3.4 Discrimination
Discrimintaion is not allowed within MOSEF for any reason. If discrimination is being shown in discord, in game or any other type of communication that is through MOSEF, that team, coach or player can be disqualified. If a student is showing acts of discrimnation at the local school, the coach is responsible for handling the discipline of the player.
3.5 Private Information
Do not share any of the following with other players or coaches within MOSEF. Players may only share this information with the local school’s coach.
Phone Number
Home Address
Legal Name
Public IP (if playing from home)
Age
Gender
Email
Account Information
3.6 Banned Activity
Any type of use of an illegal 3rd party program or stage hack, stream cheating, controller macros, or other activity that leads to one player gaining an unfair advantage will result in immediate forfeit.
3.7 In-Game Behavior
Players may not be disrespectful (toxic) while scrimming, playing a live match or practicing with other teams within MOSEF. The following is forbidden:
Cyber Bullying
Offensive Language (in any language) via Voice Chat or Text Chat or Discord
Cheating
Offensive In-Game Player Actions (crouching up and down over players, etc.)
Negative or aggressive comments directed toward a player or team during an in-person match by a player, coach, or spectator from either team
Players may use emotes and in-game sprays / voice lines.
If a team is suspected of being disrespectful, the team that initiated the case needs to provide sufficient evidence, such as, screenshots, video footage, audio clips, or in-person witnesses of the incident.
If an accusation is submitted to the League Admins regarding an incident during an online match, it will be reviewed and an investigation will be conducted if necessary. The proper steps will be determined from there.
If the incident occurs during an in-person event, the complaint may be initiated by a team or by a MOSEF official monitoring the match. The official is empowered to make a decision at that time or consult with other officials, and the decision may include disqualification or ejection from the event based on the severity of the offense. Any appeal to an official's decision must be directed to the event TO or the VP of Operations.
Teams will be expected to conduct themselves respectfully and professionally at all times toward opponents and officials during and after the investigation or decision. Failure to do so may result in further penalties.
3.8 Sportsmanship
Teams must show good sportsmanship before, during and after a match. Saying things like “glhf” and “gg” are encouraged through MOSEF. If sportsmanship is toxic in any way and the other team reports it to MOSEF via discord proof, that team can lose a match via bad sportsmanship.
4. Roster Eligibility
Once a team submits their roster before the first match of the season begins, another player is allowed to join that roster. In order for a new registered player to be eligible to play in the next match, that player must have been on the roster for a week after the previous match was played.
Players on the Varsity Roster will not be eligible to play in JV. If they step down to JV they will have a one week grace period before they play and will be removed from the Varsity Roster. JV players are allowed to be subs on the Varsity Roster, but must be cleared by the Director of operations.
Roster changes/locks are done by Friday of each match week for the following week.
Teams should consist of their own unique rosters. Players are only allowed to be rostered onto one roster (With the exception being JV Subbing Varsity).
5. Streaming
You may have one approved streaming account per team.
You can also add one backup account in case the primary streaming account is not available. You can only have one spectator account in a match. If the game being spectated allows for people to spectate their team only, you can have as many team-only spectators as the game will allow. If there is a situation where both teams have more spectators than the game can handle, for team-spectate, then both teams must split the spectators evenly so that both schools can have equal spectating opportunity.
The approved spectator and backup spectator accounts must be added before the season starts. If the approved spectator is no longer on the team or is removed for any reason and a new account is needed to be approved as a backup or primary spectator, you will need to contact the Vice President of Operations.
Streams must have a three minute delay. If the game has a built-in stream delay, you do not need to set a delay in the streaming software that you are using.
6. Scheduling
Teams are expected to play at their assigned match time.
All reschedules must be approved by the TO. Reschedules cannot take place at any time other than the week it was schedule for or a make-up week.
A reschedule is allowed if:
School has been cancelled for one or both teams
A significant emergency affects a team
Specifically allows in the Game Rules of a Title
Teams will have a 15 minute grace period after their scheduled match time to get the required amount of players into the server/lobby and start the match. If a team fails to join or fails to produce the required amount of eligible players by the time the grace period ends, then the other team may request a forfeit win.
7. Stalling
Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action. Any player may request a short break at the start of a set, but the length of the break may not be more than five minutes.
8. Multitourneying
Multitourneying (the act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in section 7.
9. Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation. The TO reserves the right to deny award for the tournament to any player suspected of colluding.
10. Competitive Integrity
In all competitions there should be a fair playing field for all players.
Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result in start.gg is completed.
Organizers reserve the right to withhold awards if any of these guidelines are violated.
11. Final Rulings
If any unforeseen situations occur, judgment of MOSEF staff is final. Rules may be altered between weeks of the season in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. The stage may need to be removed from legal play for the remainder of the season.)
Players unhappy with a ruling are welcome to request their coach formally continue the conversation. Players continuing to argue with the TO or other MOSEF official after a ruling will not be tolerated.
12. Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault will have two minutes to reconnect. After this point, contact the TO; the set may result in a forfeit if the match cannot continue.
Apex Legends
Apex Rules & Guidelines
Winter 2023/24 (Created 10/25/23)
OVERVIEW
The MOSEF Winter Championship featuring Apex is an 8-week-long tournament organized by MOSEF.
REGISTRATION & ELIGIBILITY
Registration will be capped at 2 teams per school for Varsity competition, and unlimited for JV.
Teams consist of three (3) players and two optional (2) subs.
Subs may be used at any time.
Player accounts must be in good standing.
Players must use the same In-Game-Name throughout the season.
Rosters may not be changed once the tournament has started.
Exceptions may be made on a case-by-case basis from admins.
Player in-game names should be appropriate and not contain any offensive language.
Players may participate via Origin, Steam, Xbox, or Playstation.
DATES / SCHEDULE
Games will take place Thursdays (Varsity) and Mondays (JV) at 4:15 and 4:45 p.m. each week.
Total rounds are as follows.
Round 1 - Week of November 27
Round 2 - Week of December 4
Round 3 - Week of December 11
Round 4 - Week of January 8
Round 5 - Week of January 15
Last Chance Qualifiers - Week of January 22
Bye Week - January 29
Championship - Week of February 3
Registration opens October 23, 2023 at 11:59 am CT.
Registration closes November 17th, 2023 at 11:59 pm CT.
FORMAT
Teams will be assigned to x* groups and will play in a round-robin format.
*Teams and number groups are subject to change based on total number of registrations. This may also affect the round schedule.
Round Robin Schedule (WIP - Check Apex Sheet)
Round 1 A vs. B C vs. D E vs. F G vs. H
Round 2 A vs. C B vs. D E vs. G F vs. H
Round 3 A vs. D B vs. C E vs. H G vs. F
Round 4 A vs. E B vs. F C vs. G D vs. H
Round 5 A vs. F B vs. E C vs. H D vs. G
Group matches will be played simultaneously.
A total of two (2) games will be played each round to determine 18 teams that will advance to the Championship. Each Group will have the top X* teams qualify.
One (1) Custom Lobby played on Storm Point
One (1) Custom Lobby played on World’s Edge
Points will accumulate from Round 1 through 5 and be reset for the Last-Chance Qualifier, and The Championship.
The Last-Chance Qualifier will consist of a total of 2 games, consisting of all teams who have not yet qualified. The winner of each game will be awarded a bid to The Championship.
Two (1) Custom Lobbies played on Storm Point
Two (1) Custom Lobbies played on World’s Edge
The Championship will consist of a total of 6 games. The first team to eclipse 50 points and win a game will be awarded the championship, or the team leading after 6 games in terms of points. Final Placement will be decided based on point total at the end of all 6 games
Three (3) Custom Lobbies played on Storm Point for the first half of games
Three (3) Custom Lobbies played on World’s Edge for the second half of games
Players will join via the lobby code provided in Discord
Schools will be informed which ‘team’ slot to join when entering a custom match lobby each week between Team 1 - Team 20.
Server Region / Data Center: St. Louis
Aim Assist Override: ON
There will be a 10-minute break between games in a round to allow for new players to join the lobby and adjustments to be made.
Point System:
1st Place: 12 Points
2nd Place: 9 Points
3rd Place: 7 Points
4th Place: 5 Points
5th Place: 4 Points
6th-7th Place: 3 Points
8th-10th Place: 2 Points
11th-15th Place: 1 Point
16th-20th Place: 0 Points
Eliminations: 1 Point
Tiebreakers will be determined in the following order
Most Victories
Most Eliminations
Average Placement
SUPPORT
Support will be available in the MOSEF Community Discord.
Players may discuss in #support-chat to get in contact with appropriate staff / admins.
Scores will be updated at the end of each round. If your score is incorrect or missing please contact admins and verify your Apex in-game name is correct on your MOSEF document.
RESETS
Resets will only take place if the lobby crashes or if 1/5th of the lobby is unable to connect.
Reschedules will only take place if a significant number of teams are unable to compete due to inclement weather within a group
Players are responsible for making sure that their team is ready to play once the event goes live. This includes, but is not limited to the player's setup, peripherals, and internet/wifi connection.
For teams that have a disconnect, admins may make executive decisions to award an average score as missing game(s) on a case-by-case basis.
STREAMING / BROADCASTING
Official match streams will be streamed on an appropriate delay.
We encourage all players to record or stream their gameplay during matches.
Stream sniping is strictly prohibited.
To avoid stream sniping, players will be required to stream with a minimum x-minute delay during matches.
HACKING / EXPLOITS / MACRO / GLITCHING
Cheating, as determined by MOSEF in our sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.
Any form of unfair play can result in disqualification from the event.
Examples of unfair play:
Sharing private information to players not competing in the tournament.
Stream Sniping.
Any other form of communicating with opposing teams in an effort to impact the match, event, other players, or gameplay.
Hacking or otherwise modifying the intended behavior of the game client.
Playing or allowing another player to play on an account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).
Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended in order to gain a competitive advantage.
Using macro keys or similar methods to automate in-game actions.
Intentionally disconnecting from a match without a legitimate reason for doing so.
Receiving outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen.
If a team misses 2 rounds worth of games (4 total games), they will be removed from the season.
Admins maintain complete authority in identifying and enforcing these rules. All disciplinary actions are final. The tournament admins retain the right to alter these rules at any time in the best interest of competition.
PENALTIES
Teams who are found to be breaking rules will be punished based on the severity of the offense. Punishments include but are not limited to:
Deduction of points for a game
Suspension from circuit
Ban from circuit
DISCLAIMER
Anything not listed in the rules will be resolved by an admin.
MOSEF General Rules apply
MOSEF reserves the right to alter these rules at any time to ensure fairness and competitive integrity to the event with approval from 70% of active teams.
League of Legends
MOSEF League of Legends Rules
Spring 2023 (Revised 12/12/22)
GAME JARGON
Map - the mode and terrain in which the game is played; sometimes used to represent a single playthrough of said map [Example: “They won that map, but this is a best of 3, so we’re still in it!” “Summoner’s Rift is a great map, but I miss Twisted Treeline.”]
Lobby - the portion of the match where the game settings are applied and the players and spectators join the game [Example: “We will set up the lobby. I’ll send you their captain’s ign so you can invite them to our lobby.”]
Match or Matchup - the general term for a face-off between two opponents in a single sitting; can be one game or a series of games [Example: “We have a great match today against our rivals!”]
Game - a single playthrough of a map [Example: “How many games is this? Is this a best of 5 or a bo3?”]
Series - a match made up of more than one game; sometimes used in place of “match” [Example: “Tonight’s matchup is a best of 5 series.” “Tonight’s series is a best of 5.”]
Pool Play - a round-robin group stage where all teams play one another for points and the highest-scoring teams move on to the next round
ROSTERS & PLAYER COUNT
Teams consist of five players: top, jungle, mid, bot, and support.
Teams may add up to five substitutes.
Teams must not exceed a total of ten team members, including subs.
Teams must consist of their own unique rosters; players are only allowed to be rostered on one roster.
Players’ accounts must meet the minimum requirement for the tournament draft mode which requires players to own 20 champions including the free champion rotation.
Substitution Policy
Varsity players cannot sub down to JV.
JV players can sub up in emergency situations.
If a JV player plays for Varsity more than twice, they should be moved to Varsity and can no longer play for JV. I.E., by the third time a player plays Varsity, they should be rostered as a Varsity player/sub.
Substitution Timing
Coaches may substitute a player into a match after a game has been completed. Subs must happen within the intermission between games.
Captains should note in Discord which players will be subbed for which players.
Should a sub(s) fail to log in correctly, fail to connect, cause undue delay, or disconnect from the game, the following steps must be taken:
The offending team may offer to forfeit the map or series
Coaches may agree to no change in play once resumed
During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team.
If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
MATCH PROCEDURE
Coaches are required to be present and available in Discord for all matches.
Default Game Time
Varsity: Thursdays 4 PM
Junior Varsity: Tuesdays 4 PM
Teams are granted a 20-minute grace period before they forfeit the match.
Format
Varsity will play a best of 3 series
Junior varsity will play a single match
Game Lobby
The HOME team will create the lobby and have side selection for the first game of the series.
Map - Summoner’s Rift
Name - “MOSEF - (Team A) vs (Team B) Game (Game #)”
Team Size - 5
Password - To be chosen by the hosting team captain
Game Type: Tournament Draft
Allow Spectators - None
EXCEPTION: Coaches have agreed the match is to be streamed, or a team has officially allowed a spectator (Coach)
Set to Lobby Only.
Spectators are on an automatic 3-minute delay in the LoL client.
Player Order
The order in which players join the lobby should represent the lanes players will play in. Players should join the lobby in the following order:
Top Lane
Jungle
Mid Lane
ADC
Support
Substitutes should not be in the spectators' section as this is reserved for TOs or approved streamer accounts.
Once in draft selection, players cannot swap roles, i.e. the mid-laner cannot become to top-laner or vice versa. Once in a game, players can lane-swap based on their lane matchup or in-game strategy.
Side Selection
The home team will have the choice of side (Blue/Team 1 or Red/Team 2) for the first game.
The loser of the game will have a choice of side for the next game.
Draft
All drafting will take place using the game’s built-in draft mode. Usage of 3rd party drafting methods may result in punishment or disqualification for the players/teams involved.
Players’ accounts must meet the minimum requirement for the tournament draft mode, which requires players to own 20 champions including the free champion rotation. NOTE: Owning 20 champions is a must for Varsity and Junior Varsity Play
Teams are allowed to use draftlol to assist with drafting. For continuity, we ask that all teams electing to use a draft assist program use draftlol.
Teams are allowed to trade draft picks within their team. For example, the top-laner may pick the mid-laner’s champion.
Outside Communication
Teams may have direct communication with a coach only during the drafting portion of the match.
Coaches may coach between games but at no other time.
OUTSIDE APPS AND OTHER PROGRAMS
We encourage and strongly promote the use of any tools for help in practice or a recreational scrimmage.
Outside apps not found within the game itself are NOT to be used in matches. Any use of a program, script, or other item not found within the game client is strictly prohibited during match play.
Players, teams, or coaches found in violation of this rule may face disqualification or termination of the season.
Any paper notes or penciled ideas are welcome during draft for all levels. Paper notes or penciled ideas are approved during JV gameplay, if needed.
RESTRICTIONS
If any champions, items, champion/ward skins, runes, Summoner spells, or emotes are disabled in any ranked Summoner’s Rift queues and/or professional leagues, then they are prohibited from use in our official matches while they are disabled in those spaces.
STOPPAGE OF PLAY
The game may only be paused for the following reasons:
Player drop
Player disconnect
Server crash
Technical issues beyond players' control (Power Outage, etc.)
Pauses may not be called during player-versus-player combat.
A team must give a reason to their opponent immediately before or after the game is paused.
Each team will have 5 total minutes of pause time per match
Consent from both teams must be given before the match is unpaused. This can be achieved by asking “R?” or “Ready?” using in-game /all chat and waiting for the opponents’ response of yes.
RESTARTING A GAME
A game may only be restarted within the first 5 minutes of the game and before first blood.
A game may only be restarted for one of the following:
Player drop
Player disconnect
Server crash
Technical issues beyond players' control (Power Outage, etc.)
If a game is restarted, players must take the exact same champions, skins, runes, and Summoner spells.
A game may only be restarted once per team per match.
RESCHEDULING POLICY
Teams are expected to play at their assigned match times.
Rescheduling is allowed if
school is canceled for one or both teams
a significant emergency affects a team
Reschedules must take place during the week of the original match or during match make-up weeks.
Rescheduling is not allowed if a team simply has fewer than 5 players. In this case, the team without enough players must forfeit unless it is agreed to play 4v5 by both coaches and approved by a MOSEF TO.
All reschedules must be approved by the TO.
ISSUES OR DISCREPANCIES IN PLAY
Should there be an issue or problem during the course of the match that is not covered under the above rules, coaches may allow for a stoppage of play between games until the issue can be resolved or agreed upon with resumption of play thereafter.
If no agreement can be reached during the stoppage of play between games, please contact your MOSEF tournament organizer (TO) for mediation.
Mario Kart Time Trials
MOSEF Mario Kart Time Trials Rules
Winter 2023-24 (updated 10/27/23)
1. Season Rules
General Rules
This tournament will follow all general rules stipulated by MOSEF unless specifically overridden in this document.
Minimum Requirements
One unmodified Nintendo Switch with Mario Kart 8 Deluxe installed
Each player should have their own profile under their own tag on a shared Switch
At least one Joy-Con
A device capable of taking a photo and uploading to a Google Form (or transferring to a device with this capability)
Optional Equipment
Officially licensed Switch-compatible controller
Star Division: Permission may be granted on a case-by-case basis for adaptive controllers
Officially licensed racing wheel (any variety)
A capture card for streaming
Switch dock and external screen or projector
Coach Communication
Coaches must witness time trial performance and documentation in person in order to verify the match submission form.
This does not mean that coaches must watch every moment of every attempt, but that they must be supervising closely enough to confirm a given player earned the time claimed.
Rosters
Varsity and MS Championship Divisions may have up to ten players per school
JV and MS Competitive Divisions may have unlimited players
HS and MS Star Division may have unlimited players
Star Division trainers may also compete in another division of their choice
Weekly Window
Tracks will be released on Monday morning at 7:00 AM in an announcement channel in the Community Server. The channel may be followed in other servers.
MOSEF is not responsible for any Discord malfunction resulting in a delay or omission of publication to outside servers
Coaches will have until 5:00 PM on Friday to submit player times via a Google Form
Due to the asynchronous nature of this competition, reschedules should not be necessary. Please contact a TO in any extenuating circumstances.
Players skipping more than one week during the regular season will be ineligible for playoffs
The recorded times of players removed from further weeks of the season will be wiped from the board and scores adjusted as needed in order to maintain the integrity of the standings
Tracks
Each division will have a different random Track each week
No DLC Tracks will be included
After a Track has been generated for a division, it will be removed from the pool for that division for the remainder of the season
Playoffs / Season Tiebreakers
Post-season competition will include Varsity, MS Championship, and Star Divisions
There will be no traditional playoffs for this title. The top four point scores in each section at the end of the regular season will go on to the state finals
At the end of the regular season, any tiebreakers will be determined by comparing the submitted times on a randomly selected week. In the case of identical times, random weeks will continue to be compared until a winner is determined.
In the unlikely event of identical times for the entire season, a random Track will be chosen and players will have 24 hours to submit their time
State Finals
State finals will consist of three randomly chosen tracks released on Monday
Time submissions will be due by Thursday at 5:00 PM. Track times will be submitted individually, but scores will consist of the total time.
Players should expect to be available to submit additional times by Friday at 5:00PM and possibly the following week in the case of a tie(s).
Tiebreakers will only be considered for first through fourth place. Lower placements will be left as a tie.
Tournament Software
Any intentional use, or attempted use, by a player, coach, or other school representative (hereafter referred to collectively as participant) of any bugs or exploits in any tournament-related software including, without limitation, Mario Kart 8 Deluxe, the Nintendo Switch, the match report, or any aspect of Discord or Discord bot, is strictly prohibited and could result in disqualification of the player.
No participant may make any unauthorized use of the tournament-related software, including collecting usernames and/or email addresses of users by electronic or other means for the purpose of sending unsolicited email, or creating user accounts by automated means or under false pretenses.
No participant shall try to systematically retrieve any nonpublic data or other nonpublic content provided by participants to create or compile, directly or indirectly, a collection, compilation, database, or directory.
Cheating and Tournament Integrity
Players must compete to the best of their skill and ability at all times. Any form of cheating by a player will not be tolerated and could result in disqualification.
Players are prohibited from influencing or manipulating any tournament match and / or tricking, defrauding or misleading other players, or attempting to impersonate another player or use the username of another Player.
Equipment or Infrastructure Failure
Should there be any malfunction of of equipment (including, but not limited to, the console or controller) or any failure of infrastructure (including, but not limited to, power failure), the player may not pause the game.
In the case of any of the above failures, the player may simply restart their attempt.
Penalties
MOSEF reserves the right to consider or enforce penalties on a case by case basis. The TO will consider the totality of the infraction, including the severity, circumstances, history, consequences/impact, or other relevant factor of the infraction to make a decision or enforce a penalty in the best interest of the integrity of the season.
MOSEF reserves the right to enforce any of the following penalties against Participants and / or Teams found to be in violation of these Official Rules:
Forfeiture of Game;
Forfeiture of Match;
Removal of Player or School from Tournament (Disqualification);
Match And Gameplay Processes
How to Play
All Time Trials will be conducted as a 150cc Single Player Time Trial Solo Race
Varsity, JV and MS Divisions: ghosts MAY NOT be used in official times
Star Division: players may ghost their trainer’s race
All characters (including Miis and Amiibo suits) and kart styles are allowed.
Players may attempt the race as many times as they like during the weekly window
Point System
Points will be awarded each week on the following scale:
First place: 9 points
Second place: 7 points
Third place: 5 points
Fourth place: 3 points
All other verified submitted times: 1 point
All competitors with identical times will be considered to be in the same place and will receive the same points
Lower placements will not be affected by ties in a higher placement
Star Division only: Points will be awarded based on the averaged time of the player and trainer.
Time Submission
Times for each player will be submitted each week via Google Form (one per player)
All forms must be submitted from an email address listed for a coach on the school’s MOSEF profile
In extenuating circumstances, the school administrator’s email will also be accepted
Form data will consist of
the school name
the division
the section
the player tag
the best time
a photo of the results screen and the View Ghost screen with a player entry tent next to it
a formal verification checkbox
A template will be provided for the tent
Separate guidelines will be released outlining procedures for taking photos
Star Division will have a place for submission of the player and trainer’s times
The following will be considered grounds for a DQ for the week:
Unreadable photo
Mismatch of times on any combination of photos and form
Mismatch of player tag on any combination of photo and form
Photo showing incorrect track or cc
It is strongly recommended that ghost data be cleared for the track before a player begins attempts for the week
Standings
Standings will be updated weekly between the close of the current window and the opening of the subsequent window
Any disputes to scoring or standing must be reported by the close of the subsequent week’s window.
Overwatch 2
MOSEF Overwatch 2 Community Rules
Fall 2023 (Revised 9/10/23)
Definitions:
Match: The entire Best of 5 series
Map Set: The single map that is currently being played, which includes defense and attack
1. Anti-Cheat
No additional anti-cheat is necessary.
2. Match Procedure
Matches must abide by the following requirements.
Game Types: Control, Escort, Hybrid, and Push (The order of the game types will be determined by MOSEF before the season starts).
Maps: The maps and map order will be determined by MOSEF per season.
Match: The first team to win 3 out of 5 map sets will win the match. If the teams are tied 2 to 2 and Map 5 has already been played, then MAP SET 1 will be played again. Tie breaker map is set by the MOSEF Community Discord server within the Overwatch section.
If the wrong settings, map types or game modes are loaded while going into a map set, that map set must be restarted entirely. If a team notices that the rules were wrong during previous map sets, this can not be undone or replayed. Please make sure you check the settings for the lobby before playing a match.
Default Game Time: Experienced Teams start at 4:00pm every Thursday and Beginner Teams every Tuesday at 4:00pm. If you go 15 minutes over your default match time, default or rescheduled, your team will forfeit the match. The other coach needs to let an Overwatch Admin know in the community discord if the opposing team did not make it.
Please post in the MOSEF Community Discord If there are any disagreements.
2.1 Hosting
The higher seeded team will host the match. If both teams have the same seed, both of the coaches must roll a 6 sided dice in the MOSEF community discord, under the #dice-roll chat.
In order to use the dice rolling feature in discord, type in -Roll then hit enter. It will automatically roll a 6 sided dice. Do not roll any other type of dice, only the 6 sided is needed.
2.2 Game Lobby Settings
Please use code DXMPC for these settings below.
Competitive ruleset is required
Killcam: Off
Swap teams after match: No
Pause game on player disconnect: Yes
Skins are allowed
No free spectate in matches (only by team)
2.3 Coach Requirements
Coaches are required to be present during matches with their players under some sort of supervision. This way, if there is an issue/discrepancy, both coaches can communicate rather than the players.
Coaches must be in the MOSEF discord server in order to be eligible to have your team compete.
Coaches must be a verified adult.
Coaches are allowed to cheer on their team, but they may not coach during the match.
3. Player Skins / Emotes
Player skins are allowed to be used during a match. Player emotes are allowed to be used during a match.
4. Stoppage of Play
To pause a map set, the hosting player of the lobby must push CTRL + SHIFT + =. The following criteria must be met to pause the game.
Player Drop
Player Disconnect
Server Crash
Technical Issues w/ PC or PC Hardware (peripherals included / coach verified)
In order to pause a match, the team's coach must be immediately notified of the issue. The coach must be present and communicating with the other teams coach during the pause. This can be done via text chat in discord or voice chat. Stoppage of Play can last as long as the other team needs if the coaches are in communication.
4.1 Match Breaks
Between each map set, there will be a total of a five minute break time if either team chooses to take one. Example: If team A says they need to use their break time, team B will have to allow it and honor the 5:00 minute break. If a team goes over the five minute break, coaches will have to note this as this will be considered gameplay sabotage and can result in a loss for the team going over the allotted break time.
5. Player Counts
Each team has to have the following criteria.
Teams consist of 5 players.
5 Players must be present in order to play unless both coaches agree, in discord writing, that if a team is down a player they agree to play 4 versus 5. Teams can not have less than 4 players by any circumstance even if the coaches agree.
Players must follow the standard role selection process. There will be 1 tank, 2 DPS and 2 Support.
5.1 Player Subs
Each team is allowed up to 2 subs per role. The total team consists of a maximum of 10 players.
5.2 Substitutions
As a team starts their entire match for the evening, whatever roster the team starts with is that team’s starting 5 players. Teams are only allowed to have 1 sub per role per map set. During a map set, teams are only allowed to sub in 3 player subs total.
Example: I can sub in up to 1 DPS, 1 Tank, and/or 1 Support in one Map Set. I cannot sub in 2 Support players in one Map Set. If clarification is needed please message an Overwatch Admin in the Community Discord.
If your Experienced Team does not have enough players or you are trying out Beginner players for potential Experienced Team spots, you may substitute in Beginner players for your Experienced roster. It does not matter how many players you sub in, at the start of an entire match, if it is Beginner players subbing in for Experienced players. You may not sub in Experienced players for a Beginner team. Please note that you still have to comply with the substitution rules after the entire match process has started.
5.3 Role Lock
Once a player has picked a role for the start of a map set, which would be one map played (Example: control - Lijiang), that player is now role locked for the entirety of the map set.
5.4 New Players
You may have new players join your team throughout the regular season. New players are NOT allowed to join a playoff team once the playoffs have started. During playoffs, you must use your roster that was from the last game of the season.
When a new player joins a team, they have 7 days until they become active. They may not participate in a match until their 7 day period is done.
If a player changes their battletag during a season, that player will be considered a new player and will have to wait the 7 day period before eligible to play.
6. Disqualification
The following items will disqualify your team from a match.
T-Bagging
Foul Language of Any Kind
Toxic Chat (Example: Disrespectful chat, taunting chat, negative criticism such as “you suck” “your team is garbage”)
Hacking
In order to be disqualified, the other team must provide proof of this happening, whether it be a screenshot or video. Post all issues within the MOSEF community discord. All disqualification reports will be under review from the MOSEF Director of Operations.
7. Standings
Standings each week will be determined using the following criteria, in order:
Overall match record
Head to Head result (if applicable)
Map differential (if no head to head result)
8. Unforeseen Circumstances
If your school is canceled for any reason (snow day, emergency, etc..) you need to find a time during the same week to reschedule your match. If you are unable to reschedule your match during the same week, your team will have to make up the match during the make up week. If you can not find a time during the make up week, your team will forfeit the match.
9. Maps
Maps are as listed
Control: Ilios, Lijiang, Oasis, Nepal, Antarctic Peninsula
Escort: Circuit Royal, Dorado, Havana, Route 66, Watchpoint, Junkertown, Shambali Monastery, Rialto
Hybrid: Eichenwalde, King's Row, Midtown, Paraiso, Hollywood, Numbani, Blizzard World
Push: Colloseo, New Queen Street, Esperanca
10. New Hero/Map Changes
Any new map and new hero will be reviewed after its official release. Any new information regarding updates will be posted on the Discord server in the appropriate Overwatch announcements section.
11. Playoffs
Seeding for Divisional Playoffs will be determined by the following factors:
Regular season record
Head to Head result (if applicable)
Map differential
Seeding for State Finals will be determined randomly between the top team(s) from each division (exact number to be determined after registration has closed and teams are finalized).
Pokémon Unite
MOSEF Pokémon Unite Rules
modified from the Pokémon Unite Championship Series Official Rules
Winter 2023-24 (updated 11/12/23)
1. Season Rules
General Rules
This tournament will follow all general rules stipulated by MOSEF.
Minimum Requirements PER PLAYER
One Nintendo Switch or mobile device with Pokémon Unite installed
A game account that will be unique to that player for the duration of the season
Coach Communication
Coaches must be available and in communication with their players per the MOSEF General Rules.
Rosters
Team rosters may have a maximum of 10 players.
The game roster for the first game of the match must be set on the match report no later than 15 minutes before match start time.
Teams who repeatedly neglect to set game rosters on the match report may face penalties up to and including forfeiture of matches.
Subsequent game rosters may be set at any time before the start of that game.
Each team may sub a maximum of two players between each game.
Any team roster changes must be communicated to the TO by Friday in order for the new player to become eligible for the second match after the report.
No player may participate on the post-season team that was not eligible on the roster during the regular season.
Match Time
It is expected that players will resolve any issues with the setup process within the allotted time, and that match will begin at 4:00 PM. Delays due to setup problems may be permitted, but must be resolved within 15 minutes of match time. Teams more than 15 minutes late will forfeit the match.
Rescheduling / Forfeiting
All reschedules for existing dates must be documented by 5:00 PM on December 1, 2023, through the method provided.
This applies to one-off events such as PD days, school plays, band concerts, or other commitments required for teaching duties or graded activities.
This does NOT apply to weekly events like other sports/activities.
Both coaches must agree on the reschedule.
If a reschedule date cannot be agreed on, the school who cannot make default time will forfeit.
Reschedules for existing dates requested after December 1 will not be approved unless there are extenuating circumstances.
For emergency reschedules (inclement weather, illness, infrastructure failure, etc.), contact the TO and the opposing coach immediately.
These will be approved on a case-by-case basis.
All forfeits will be counted as a win for the opponent, except in the case of a double forfeit.
Teams forfeiting more than one match during the regular season will be ineligible for playoffs.
The recorded matches of teams removed from further play for the season will be wiped from their opponents’ records in order to maintain the integrity of the standings
Playoffs / Season Tiebreakers
All Varsity and MS Championship teams completing the regular season in good standing (barring activation of rule 1.6.6) will be eligible for playoffs.
Playoffs will be seeded by the regular season standings.
At the end of the regular season, any tiebreakers will be determined as follows in order:
Head-to-head matchup
Game win percentage
Coin flip
Spectating / Streaming
Spectating for the game cannot be set on a delay or locked to team view, so there will be no spectators allowed in the Admin slots other than MOSEF officials or designated production staff.
All streaming broadcast by participants must be done from the player perspective.
Tournament Software
Any intentional use, or attempted use, by a player, coach or other school representative (hereafter referred to collectively as participant) of any bugs or exploits in any tournament-related software including, without limitation, the Pokémon UNITE video game, the match report, or any aspect of Discord, is strictly prohibited and could result in disqualification of the player.
No participant may make any unauthorized use of the tournament-related software, including collecting usernames and/or email addresses of users by electronic or other means for the purpose of sending unsolicited email, or creating user accounts by automated means or under false pretenses.
No participant shall try to systematically retrieve any nonpublic data or other nonpublic content provided by participants to create or compile, directly or indirectly, a collection, compilation, database, or directory.
Cheating and Tournament Integrity
Players must compete to the best of their skill and ability at all times. Any form of cheating by a player will not be tolerated and could result in disqualification.
Players are prohibited from influencing or manipulating any tournament match and / or tricking, defrauding or misleading other players, or attempting to impersonate another player or use the username of another Player..
Penalties
MOSEF reserves the right to consider or enforce penalties on a case by case basis. The TO will consider the totality of the infraction, including the severity, circumstances, history, consequences/impact, or other relevant factor of the infraction to make a decision or enforce a penalty in the best interest of the integrity of the season.
MOSEF reserves the right to enforce any of the following penalties against Participants and / or Teams found to be in violation of these Official Rules:
Forfeiture of Game;
Forfeiture of Match;
Removal of Player or Team from Tournament (Disqualification);
Match And Gameplay Processes
How to Play
Pokémon UNITE is a 5-on-5 strategic team battle game. Teams are a roster made up of at least 5 players to participate together within the Program. The Team who has obtained the most Aeos points by the end of a match will be declared the winner.
Aeos points can be obtained by defeating either neutral or opposing Team Pokémon through battle.
Incapacitated Pokémon will drop Aeos energy and be unable to battle for a short duration which will increase with level.
To score points, once Aeos energy is obtained, it must then be deposited in the opposing Team’s goal zones.
If both teams have scored the same amount of Aeos points at the end of a match. The team that reached the tied scored first will be declared the winner.
All matches will be played via the Pokémon UNITE custom Tournament Draft lobby mode. Game and match settings should follow the guidelines below unless instructed otherwise by TO.
Game Lobbies
All competition will use the custom tournament lobby.
All held items at max grade
All held items unlocked
All UNITE licenses unlocked
All battle items unlocked
All matches will be played on Theia Sky Ruins.
All matches will use Draft Pick.
Each match will be a Best-of-3 game series. The first Team to win two (2) games will win the match.
FInals rounds of post-season play may go to Best-of-5.
The Team with the higher seed (“Hosting Team”) will create the lobby and then share their Lobby ID with their opponents via Discord. If teams are of equal seed, the dice roll in the MOSEF Discord server should be used.
Side Selection: the Hosting Team will choose the first side they would prefer to be on. Teams will then alternate sides for games 2 and 3 (if applicable). Teams will be responsible for calling outside switches.
No remakes will be granted for Teams who started a game on the wrong side.
The Hosting Team will start once all Players have joined the lobby.
At the conclusion of the match, both the winning and losing Teams must report their scores on the match sheet.
Players are encouraged to take and save screenshots of their matches as evidence of their match outcome in the event of a dispute.
Each team will have 5 minutes after a round has started to either initiate or join the match lobby. Failure to initiate or join a match within this 5-minute period may result in a match loss.
Restrictions
Restrictions may be added at any time before or during a match, if there are known bugs with any Pokémon, held items, battle items, moves, move combinations, Holowear, or for any other reason as determined at the discretion of Administration. Failure to comply with any of these restrictions may result in penalties, including forfeiture of the match.
Boost emblems are banned for all matches.
The Hosting Team will be required to ensure boost emblems are disabled before the start of their match during the Battle Prep phase.
Both Teams will be responsible for reporting any use of a boost emblem and stopping the game. The game should be remade as described in 2.4.2 below.
If a boost emblem is reported after the completion of a game or match, a replay will not be granted, and the results will stand.
Any Pokémon either introduced or significantly updated via a patch will be banned for a period of two weeks beginning with the date of release.
Pokémon or movesets may be banned for one or more weeks via school votes.
A preliminary vote on bans will be done via Google Form before the start of the season.
Additional votes may be called during the season for emerging issues.
Voting question will include conditions for return to play wherever possible.
Votes will be decided by a simple majority.
Votes will be called via email and the MOSEF Coaches and Community servers.
Voting periods will be not less than 24 hours.
Votes will be limited to one per school actively participating in the Pokémon Unite competitive season, regardless of the number of teams participating from each school.
The voting period may be skipped in the case of an obvious and game-breaking bug.
Gameplay Elements
SELECTION ERROR: Once a game has started, Player Pokémon selections are considered final. No games will be remade in the event of an unintentionally or erroneously selected Pokémon.
CONTROLLED GAME START: If a game must be remade, all Players must select the identical Pokémon, held items, and battle items consistent with the previous valid team selection process.
Ending the game without express permission from a TO (barring the boost emblem situation described in 2.3.2.2) may result in a match forfeit. This includes ending the game as a host, forfeiting as a team, or otherwise causing the game to end prematurely.
PAUSING: Pausing the game without express permission from the opposing team may result in a game forfeit.
SLOW CLIENT LOAD: If any disconnect or failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game may be remade.
Stoppage of Play
Throughout the course of competition, events may occur that warrant a Stoppage of Play, such as Player(s) disconnecting from the game, equipment failures, environmental factors, etc. The team causing the stoppage will have five minutes to resolve their issue. After that time, the issue must be reported to a TO for resolution.
UNINTENTIONAL DISCONNECTION: A player losing connection to the game due to problems or issues with the game client, platform, network, or device.
INTENTIONAL DISCONNECTION: A player losing connection to the game due to a player’s actions (i.e.closing the application). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
If a player intentionally disconnects without first requesting a pause, a pause or remake of the game is not required.
SERVER CRASH: All players losing connection to a game due to an issue with a game server.
MATCH TROUBLESHOOTING: In the event of a game-disrupting issue, participants must notify a TO immediately
TOs may issue penalties to teams who abuse requests for stoppage of play, including (but not limited to) frequent and unreasonable requests.
Disputes
Match results will be considered final if there are no outstanding disputes raised within the designated window to dispute the results of a game (the “Dispute Window”). The Dispute Window closes at the earliest of the following:
(a) the start of the following game within a match;
(b) the start of a subsequent tournament match in a playoff or final tournament, or
(c) ten minutes after the conclusion of the match
The final ruling of the TO may be appealed to the Director of the Operations for a binding resolution.
Rocket League
MOSEF Rocket League Rules
Fall 2023 / Spring 2024 (revised 08/27/2023)
1. Anti-Cheat
No additional anti-cheat is required for official matches.
2. Series Lengths
All matches will be played as a best of 5 series, with the exception of a best of 7 in For Playoffs/ Finals.
2.1 Game Lobby
The team with the better record will create the lobby. In case of a tie, a coin flip will suffice. The opposing team will have the choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as the following criteria are met.
a. Both team captains consent to the change
b. The arena is playable according to rule 4.2.3.
c. Any changes are documented in the post-game form
Game settings should be set to the following:
Game Mode: Soccer
Arena: DFH Stadium OR another arena agreed upon by both teams
Team Size: 3v3
Subs Allowed: 2
Bot Difficulty: No Bots
Team Settings
Team Names should be in accordance with the sides chosen by the team with the winningest record. Primary and accent colors should be set to Default
Mutator Settings
Preset Settings: Custom
Match Length: 5 minutes
Max Score: Unlimited
Overtime: Unlimited
Series Length: 5 games
Game Speed: Default
Ball Max Speed: Default
Ball Type: Default
Ball Weight: Default
Ball Size: Default
Ball Bounciness: Default
Boost Amount: Default
Rumble: None
Boost Strength: 1x
Gravity: Default
Demolish: Default
Respawn Time: 3 seconds
Joinable By: Name/Password (to be determined by hosting team)
In the event that incorrect settings are loaded on the server, the match should be stopped and reset. Previously played games with the incorrect format will not count towards the series.
3. Arenas
The following areas are available for switching to during an official match:
Aquadome
Champions Field
Champions Field (Day)
DFH Stadium
DFH Stadium (Day)
DFH Stadium (Stormy)
Farmstead
Mannfield
Mannfield (Night)
Mannfield (Snowy)
Mannfield (Stormy)
Neo Tokyo
Urban Central
Urban Central (Dawn)
Urban Central (Night)
Utopia Coliseum
Utopia Coliseum (Dusk)
Utopia Coliseum (Snowy)
Wasteland
4. Server Region
The following server regions are available for use in MOSEF official matches:
US-East
4.1 Match Times
Matches must be played at the default time. Default time for RL is 4:00. Teams will have a 15 minute grace period after their scheduled match time to get the required amount of players into the server/lobby and start the match. If a team fails to join or fails to produce the required amount of eligible players by the time the grace period ends, then the other team may request a forfeit win.
5. Customizations
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in Official Matches.
6. Controllers
All standard controllers, including mouse and keyboard, are permitted. Scuf and Xbox Elite controllers are permitted. Any controllers with macro functions or on-the-fly profile switching or controllers that can be modified in any way. The modifications listed are not permitted unless prior authorization from the League Administration has approved such modifications and deemed it acceptable to use. Wireless controllers are permitted but are not recommended for possible latency issues. Controllers may be used for PC games if they have native support for the controller in question. i.e. The player should not have to install additional software/drivers for the controller other than those from the manufacturer or included with the game.
6.1 Supported Platforms
This game supports crossplay. All teams competing in MOSEF seasons will face each other, regardless of what console they play on.
PC
Xbox One
PS4
7. Leaving and Rejoining Teams
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena. This will be considered cheating, with automatic disqualification and loss.
7.1 Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken, the game will be restarted. If either of these events has occurred, the game will continue.
8. Player Count
Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required number of players for additional games in the series, then they will forfeit the remainder of the match.
8.1 Substitutions
Coaches may substitute a player into a match after a game, or set has been completed. Subs must happen within the intermission between sets or games.
Captains should note in discord which players will be subbed for which players
Captains and Coaches should “Mark” the time on the clock that the match ended, agreed upon by both coaches. Flexibility to this time may be granted but should not delay the match further than necessary.
Should a sub(s) fail login correctly, complete disconnect, cause undue delay or disconnect of game the following steps must be taken.
The offending team may offer to forfeit the series
Coaches may agree to no change in play once resumed
9. Reporting Results
At the conclusion of the match, each coach/ advisor will need to fill out the appropriate form to report match results to the league/conference.
9.1 Issues or discrepancy with play
Should there be an issue or problem during the course of the match that is not covered under the above rules, coaches may allow for the stoppage of play between games until the issue can be resolved or agreed upon with resumption of play thereafter.
If no agreement can be reached contact the MOSEF League Manager.
9.2 Sportsmanship
Toxicity and Unsportsmanlike behavior has no place in Missouri esports. If unsportsmanlike, vulgar or toxic behavior should occur, the following proper steps should be taken by the coach of the team reporting the unsportsmanlike behavior. NOTE: Official complaints by coaches only will be accepted, abuse of this system by coach, player or outside 3rd party may result in penalties to the reporting team.
All participants are expected to uphold a universal level of sportsmanship while participating in MOSEF sanctioned events. Those who fail to behave in a sportsmanlike manner verbally, through chat, or actual physical taunting and other inappropriate communication may face penalties at the discretion of MOSEF administrators or referees.
If you or any member of your team believes that you have experienced bad sportsmanship to an extreme degree or violation of the aforementioned rules, please do the following.
If possible record the poor sportsmanship at the time of the incident.
Finish the match regardless of outcome,
Notify coach of the incident
Notify the opposing coach of your intent to file a complaint of unsportsmanlike behavior.
Coaches only Submit an official complaint to the MOSEF League Manager.
Should the result be proven to be unsportsmanlike disciplinary action will be taken with disqualification, and forfeitures noted.
10 Rosters
Rocket League Rosters should consist of 3 starters and 2 subs.
Teams should consist of their own unique rosters. Players are only allowed to be rostered onto one roster (With the exception being JV Subbing Varsity).
You must be at least 13 years of age to compete in Rocket League.
SSBU Crew Battles
MOSEF Smash Crew Battle Rules
Spring 2023 (Revised 12/06/22)
modified from The Box Ruleset
Season Rules
General Rules
This tournament will follow all general rules stipulated by MOSEF.
Equipment
Minimum Requirements
One Nintendo Switch with Joy-Cons
A stable high-speed internet connection
The minimum allowed speeds are 5Mbps upload and 15Mbps download
NAT type A or B are required to connect
NAT type is related to firewall security, not connection speed or quality
A mobile hotspot is not an appropriate substitute for a reliable connection
LAN connection should be used for connection stability (wifi connections can be more unstable even at acceptable speeds)
A copy of the Super Smash Bros. Ultimate Game
DLC fighters are recommended, but not required
Subscription to Nintendo Switch Online
Optional Equipment
TV Screen, monitor, or projector
Dock for Switch
Pro Controllers or GameCube Controllers (or off-brand versions)
May not be post-manufacturing programmable or be able to host macros
Video Capture Device for streaming matches
Be sure to test and practice with the device before the match to ensure it does not cause issues with input or network lag.
Team Requirements
Team Composition
Schools may field one Varsity crew and unlimited Junior Varsity and Middle School crews.
Each crew must have a minimum of five players, and may have up to five rostered subs (only three subs may play in a given match - see 1.6.2 below).
Students who do not make the official crews are welcome to play in Crew Club matches or scrims against other schools.
Substitutions
Students may not be rostered on more than one crew. JV players MUST NOT be rostered on Varsity teams.
All cross-roster substitutions must be reported to the opposing coach and to the TO prior to the start of the match.
Varsity players cannot sub for JV.
JV players may sub up to Varsity twice. After the second instance, the player must either move to the Varsity roster or be removed from the Varsity sub rotation.
JV players may sub for other JV teams twice. Please do not register more JV teams than your school can reasonably support.
MS players may not play or sub for Varsity or JV. MS players may sub for other MS teams twice. Please do not register more MS teams than your school can reasonably support.
Facilities
All players should be in the same location for match play. Coaches must obtain approval for any other situations. All locations will be required to submit screenshots of internet connection tests during the preseason from all networks that will be used during the season. Connections that do not meet the requirements (NAT type A or B, 5mb/s upload / 15 mb/s download) will need to be adjusted or dismissed before the season begins.
Coach Communication
The coach must be available for communication and spectating ALL of their players (either in-person or in-game) at all times. Coaches may not have their Discord notifications set to Do Not Disturb during matches; mute other servers if they are too distracting.
Season Structure
Definitions
Match: the entire two set competition between two teams in a given week
Set: the games that comprise one crew defeating all members of the opposing crew
Game: 1v1 battle
Set Length - Regular Season
All regular season matches will consist of 2 5v5 sets. All games in a set will be 1v1.
Points will be based on the number of stocks left at the end of each set, and will be accumulated over the season.
Set Length - Playoffs
All matches during the playoff season will be bo1 format, double elimination.
Regional playoffs (regions TBD) will be seeded by regular season record. Tiebreakers will be determined in the following order:
Head to head matchup
Accumulated points
RNG
State playoffs will be randomly seeded.
Match Time
Default Time
Default times for Varsity matches will be 4:00 PM each Tuesday, with JV to follow at 5:00 (JV crews may negotiate to play at 4:00 whenever possible). Middle school matches will be at 4:00 on Thursdays. Crews will have 20 minutes from match time to check in before forfeiting.
Reschedule Requests
Reschedule requests should be made in a timely manner. Requests made less than 24 hours before match time will be very difficult to agree to. All match reschedules MUST be announced in the #reschedule-smash channel of the MOSEF Discord server.
Crews that are aware they will be consistently unavailable should register for Crew club on Wednesdays rather than asking every opponent to reschedule.
Match overlap
Every effort will be made to schedule Varsity and JV matches between the same schools in the same week to avoid overlap issues. Depending on the number of teams registered, this may not always work out. In the case of a delay caused by a match running over (for example, if Varsity is playing and JV is waiting to use the Switch), the opponent in the delayed match must be notified and given the option to wait or reschedule.
Inclement Weather Clause
If a crew is unexpectedly unable to play due to inclement weather, the match should be rescheduled as soon as possible. If the match is unable to be played by the deadline, both schools will have the match dropped from their record.
Rosters
Roster Lock
Rosters for the following week of play are due by 7:00 PM on the preceding Friday (for example, rosters for the week beginning January 31 are due January 28). This roster must include all students who may potentially play that week; again, JV players should NOT be rostered as Varsity, but they MUST appear on the JV roster to be used as a substitute.
Players moving from the Varsity roster to JV will be required to sit out a week before playing. Players moving from JV to Varsity permanently may not be subject to this rule; coaches must contact a TO before swapping to confirm.
Match Rosters
The starting five for the first set of the match must be selected and posted to the match page at least 15 minutes before the match begins. Match rosters do not reflect play order.
For set two, you may enter the roster during set one or between sets, but once a set begins, you may not update the roster for that set. While the same five players may participate in each set, the first player must be different for each. No more than three players may be swapped out for the second set.
Stalling
Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and determined at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action. Any player may request a short break at the start of a set or game, but the length of the break may not be more than five minutes.
Multitourneying
Multitourneying (The act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in 1.7.
Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation. The TO reserves the right to deny award for the tournament to any player suspected of colluding.
Lag Test Procedure
A LAN adapter is strongly recommended for participation in this tournament. Even a good wifi connection is less stable than a wire.
In the event of excessive lag, players must restart the game via SD; otherwise the results of any played matches will stand. Complaints after the game is complete will count towards recorded results regardless of recordings. If the lag continues, the arena should be closed down and recreated after both players restart their Switches.
If the lag persists, or if the arena crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of the entire results screen to the TO via Discord in the designated channel (marking out the address is acceptable). The TO may choose to spectate with Sable Detect at that point if the numbers are inconclusive. If one crew is determined to have unplayable speeds, they may be forced to forfeit.
The minimum required speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. NAT type A or B are required to connect (please note, NAT type is not related to connection speed; type B is not inferior, just secured differently).
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible.
Record Integrity
Forfeit Wins
All forfeits will be counted as a win for the opponent, except in the case of a double forfeit.
Records of Dropped/Disqualified Crews
The recorded matches of all players dropped or disqualified from further play for the season will be wiped from their opponents’ records in order to maintain the integrity of standings.
Competitive Integrity
In all competitions there should be a fair playing field for all players.
Every encounter must be played according to the rules until it is complete and the result is documented.
Organizers reserve the right to withhold awards if any of these guidelines are violated.
Final Rulings
If any unforeseen situations occur, judgment of MOSEF staff is final. Rules may be altered between weeks of the season in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. The stage may need to be removed from legal play for the remainder of the season.)
Players unhappy with a ruling are welcome to request their coach formally continue the conversation. Players continuing to argue with the TO or other MOSEF official after a ruling will not be tolerated.
Match Restrictions
Toxicity
Toxicity toward your opponent, either through language (via match chat, Discord, or any other means) or behavior (such as teabagging or excessive taunting) will result in a warning. This includes commentary by any shoutcasters streaming the match.
Excessive taunting does not include taunts that can be used to inflict physical damage to an opponent. Opponents should be given one warning for other taunts before reporting. Please use discretion to determine whether movement between stocks is toxicity or nervous energy (such as dash dancing or jumping).
Continuing a behavior after a warning may result in a set forfeit. Players that are continuously reported will face disciplinary action.
Please contact an admin immediately to report misconduct. Recordings or screenshots are helpful, but not required.
Banned Activity
Any type of use of an illegal 3rd party program or stage hack, stream cheating, controller macros, or other activity that leads to one player gaining an unfair advantage will result in immediate forfeit.
Match Procedures
Arena Creation
The higher seeded team (top on the bracket) should invite their opponent to a custom arena that follows the guidelines set forth in section 3.1.
Score Reporting
All details and score reporting on the match page must be completed by both coaches to avoid accidental forfeit (see instructions below). This data will determine which teams will make it to the championship. Accuracy is important! Screenshots of the victory screen and saved replays are recommended in case of dispute.
Match Play
A crew battle is played by elimination. All games will be 1v1. The first player to eliminate the other goes up against the next player on the opposing team.
At the start of the next game, the returning player must self-destruct (SD) until their starting stocks are equal to the number of stocks they ended the previous game with. No damage may be inflicted by either player until the SDs have been completed. Players waiting on SDs may not use that time to charge specials or make any other move that will provide advantage - they should stand still.
The game resumes when the invincibility wears off on the final entrance of the returning player and both players return to their starting positions.
In the event the returning player SDs too many times, it will stand and play will continue (no restarting).
Games continue in this pattern until all members of one crew have been eliminated. This concludes the set.
Substitutions may be made between sets. This must be reflected in the roster before the next set begins. No more than three substitutions may be made.
Once a player has chosen a fighter, they may not change it for the duration of the set. Each player on a crew must play a different fighter in a given set. Fighters may be changed upon entry into set two. (Please note, echo fighters are considered different fighters. Skins are not.)
Coaching
Between games, coaching is allowed for up to one minute - the use of a timer is encouraged.
Players are encouraged to cheer and verbally support their team members, but may not coach during the match.
Character/Stage Pick Procedure
Players will begin each set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages as detailed in section 3.3. During subsequent games of the set, the player entering for the first time is not required to declare their fighter until after the stage has been chosen.
Stage Agreement Clause
Players may select any LEGAL stage if they BOTH agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both crews will be subject to a forfeit for the week.
Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 2.8).
Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. Screenshots are recommended.
If Sudden Death occurs in a Sudden Death game, this process is repeated.
The results of an in-game 300% Sudden Death do not count under any circumstance.
Error Correction
Misinterpretation
Arenas that are not set up according to section 3.1 must be replayed when noted before the game ends, and no penalty will be applied to the player that SDs to correct the issue. Game settings should be configured according to section 3.1. It is the responsibility of the coaches to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after it has concluded unless under extreme circumstances; judgment is reserved for tournament staff. (An example of an extreme circumstance would be the discovery of an incorrect setting upon return to the arena lobby that was not obvious in-game, such as the launch rate.) Crews who are found to repeatedly misconfigure arenas may be penalized at TO discretion. This rule will extend to stages that are not correctly chosen according to sections 3.2 and 3.3.
Misconfiguration
In the event a player begins a game with misconfigured player-specific controls (controller settings, etc.), they must SD within 10 seconds. After this time limit has passed, players must use their misconfigured settings. SDs after this time limit will stand.
Zero-to-Death Clause
In the event a player is unable to SD for misconfiguration or misinterpretation due to a situation in which they cannot get away from an opponent’s attack before losing the game, the replay must be saved to prove the situation to the TO in case of dispute.
Glitch Clause
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or both players.
Communication
Coaches should be in immediate communication in the event of a player initiating an SD for any reason. This will help alleviate disagreements on when a problem was first discovered.
Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault will have two minutes to reconnect. After this point, contact the TO; the set will be forfeit.
Game Rules
Game Settings
Stock and time are set to 3 stock and 7 minutes
Final Smash Meter: Off
Spirits: Off
Damage Handicap: Off
Stage Selection: Anyone
Items: Off and None
First to: 1 Win
Stage Morph: Off
Stage Hazards: Off
Launch Rate: 1.0x
Underdog Boost: Off
Pausing: Off
Score Display: Off
% Show Damage: Yes
Custom Balance: Off
Mii Fighters: All moveset combinations are legal
Stage List
Starter Stages
Battlefield
Final Destination
Town & City
Pokémon Stadium 2
Smashville
Counterpick Stages
Kalos Pokemon Stadium
Yoshi’s Story
Small Battlefield
Hollow Bastion (if a school doesn’t have the DLC, this stage will be scratched for the match)
Battlefield/Omega
Battlefield and Omega variations of the stages are allowed when a player picks either Battlefield or Final Destination respectively. The Battlefield and Omega forms may only be selected from the 8 legal stages above.
Stage Striking
Definitions
Game 1 of set 1:
P1: Higher seed
P2: Lower seed
Game 1 of set 2:
P1: Winning crew of set 1
P2: Losing crew of set 1
Subsequent games of each set:
P1: Winning crew of previous game
P2: Losing crew of previous game
Strike Order
First game of each set:
P1-P2-P2-P1 (P2 chooses from remaining stages)
Subsequent games of each set:
With Hollow Bastion: P1-P1-P1 (P2 chooses from remaining stages)
No Hollow Bastion: P1-P1 (P2 chooses from remaining stages)
Mii Fighter Clause
Any player who intends to use a Mii during a game must inform their opponent of their chosen Mii’s moveset prior to the game, listed in the format ####. Any combination of moves may be used, but any movesets that any player may want to use during a match must be created before the match begins.
Match Reporting
SSBU Solos
MOSEF Solo Smash Rules
modified from The Box Ruleset
1. Season Rules
General Rules
This tournament will follow all general rules stipulated by MOSEF.
Minimum Requirements PER PLAYER
One unmodified Nintendo Switch with Joy-Cons
A stable high-speed internet connection
The minimum required speeds are 5Mbps upload and 15Mbps download
NAT type A or B are required to connect
A mobile hotspot is not an appropriate substitute for a reliable connection
LAN connection should be used for connection stability unless extenuating circumstances prevent it (wifi connections can be more unstable even at acceptable speeds)
A copy of the Super Smash Bros. Ultimate Game (unmodified)
DLC fighters are recommended, but not required
Subscription to Nintendo Switch Online
start.gg account
All players must use their school’s prefix.
Players may not change their start.gg gamertag midseason unless directed to for rules violation.
Violation of this rule will result in forfeiting a week of play per MOSEF General Rules.
It is recommended that the player be available via Discord for the duration of the matches. Coaches must be available and in communication with their players per the MOSEF General Rules.
Optional Equipment
TV Screen, monitor, or projector
Dock for Switch
Pro Controllers or GameCube Controllers (or off-brand versions)
May not be post-manufacturing programmable or be able to host macros
Video Capture Device for streaming matches
Be sure to test and practice with the device before the match to ensure it does not cause issues with input or network lag.
Lag Test Procedure
A LAN adapter is strongly recommended for participation in this tournament. Even a good wifi connection is less stable than a wire.
In the event of excessive lag, players must restart the game via SD; otherwise the results of any played matches will stand. Complaints after the game is complete will count towards recorded results regardless of recordings. If the lag continues, the arena should be closed down and recreated after both players restart their Switches.
If the lag persists, or if the arena crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of the entire results screen to the TO via Discord in the designated channel (marking out the address is recommended). The TO may choose to spectate with Sable Detect at that point if the numbers are inconclusive. If one player is determined to have unplayable speeds, they may be forced to forfeit.
The minimum required speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. NAT type A or B are required to connect (please note, NAT type is not related to connection speed; type B is not inferior, just secured differently).
In the case of extreme lag or an inability to connect despite all conditions being met by both players, an attempt will be made to play through a TO’s arena. Should this not work, play may have to be either postponed, or the match voided with no penalty.
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible. Please also remember that even in ideal conditions, the game servers occasionally will simply not let two people connect.
Record Integrity
Forfeit Wins
All forfeits will be counted as a win for the opponent, except in the case of a double forfeit.
Records of Disqualified Players
The recorded matches of all players disqualified from further play for the season will be wiped from their opponents’ records in order to maintain the integrity of standings.
Match Procedures
Set Length - Regular Season
All season matches will be 1v1 best-of-3 games against each opponent.
2.1.1. Set Length - Final Tournament
All tournament matches will be best-of-3 games until the Winners and Losers Finals, at which point tournament matches will be best-of-5 games. Rules below do not change between these two match formats.
Match Restrictions
2.2.1. Toxicity
Toxicity toward your opponent, either through language (via match chat, Discord, or any other means) or behavior (such as teabagging or excessive taunting) will result in a warning. This includes commentary by any shoutcasters streaming the match.
Excessive taunting does not include taunts that can be used to inflict physical damage to an opponent. Opponents should be given one warning for other taunts before reporting. Please use discretion to determine whether movement between stocks is toxicity or nervous energy (such as dash dancing or jumping).
Continuing a behavior after a warning may result in a set forfeit. Players that are continuously reported will face disciplinary action.
Please contact an admin immediately to report misconduct. Recordings or screenshots are helpful, but not required.
2.2.2. Banned Activity
Any type of use of an illegal 3rd party program or stage hack, stream cheating, controller macros, or other activity that leads to one player gaining an unfair advantage will result in immediate forfeit.
Character/Stage Pick Procedure
Steve is banned from play.
Players will begin their set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages.
Round one of stage bans will take place with a P1-P2-P2-P1 format; however, in subsequent rounds, the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.
Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).
Stage Agreement Clause
Players may select any LEGAL stage if they BOTH agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to a forfeit for the week.
Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 2.6).
Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. Screenshots are recommended.
If Sudden Death occurs in a Sudden Death game, this process is repeated.
The results of an in-game 300% Sudden Death do not count under any circumstance.
Attendance
Players who have not arrived and communicated with their first opponent within 15 minutes of default time will forfeit their matches for the week unless prior arrangements were made.
Players must play their matches in the order presented on start.gg and communicate via match chat. Discord communication will be reserved as a last resort to locate missing players.
Players who cannot log into smash.gg before check-in closes will forfeit for the week. Please log in early to ensure there are no issues, and report problems immediately.
2.7.1. Rescheduling
Players are expected to report to their matches on time, and automatic DQ’s will be enforced at the TO’s discretion.
If a player is unable to play at the scheduled time, they or their coach MUST notify the TO as early as possible BEFORE play begins, and contact opponents for reschedules as soon as possible. If players cannot come to a reschedule agreement, the player checked in at default time will be declared the winner.
Players will be limited to one personal reschedule (includes all matches for the evening) for the season.
Schools will be limited to one team reschedule for the season. These should only be used in the case of a true emergency (power failure, loss of internet, inclement weather, or similar circumstances).
2.7.2. Season Forfeiture
Players missing two complete weeks of season play OR eight matches over the course of the season will be disqualified from further competition. Players disqualified for this reason are still eligible for Wednesday ladders.
2.7.3. Disqualification Timers - Final Tournament
The first round of the day will have a 15 minute automatic disqualification timer. All subsequent rounds will have 5 minute automatic timers.
Players missing the Grand Final will not be eligible for a Grand Final Reset.
Error Correction
Misinterpretation
It is strongly recommended that all players check the arena rules before beginning a match.
Arenas that are not set up according to section 3.1 must be replayed before the game ends, and no penalty will be applied to the player that SDs to correct the issue. Game settings should be configured according to section 3.1. It is the responsibility of the coaches to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after it has concluded unless under extreme circumstances; judgment is reserved for tournament staff. Players who are found to repeatedly misconfigure arenas may be penalized at TO discretion. This rule will extend to stages that are not correctly chosen according to sections 3.2 and 3.3.
Misconfiguration
In the event a player begins a game with misconfigured player-specific controls (controller settings, etc.), they must SD within 10 seconds. After this time limit has passed, players must use their misconfigured settings. SDs after this time limit will stand.
Zero-to-Death Clause
In the event a player is unable to SD for misconfiguration or misinterpretation due to a situation in which they cannot get away from an opponent’s attack before losing the game, the replay must be saved to prove the situation to the TO in case of dispute.
Season Tiebreakers
At the end of the regular season, any tiebreakers will be determined as follows:
Head-to-head matchup
May require additional matches for students who were not matched during the season
Game win percentage
Tournament organizers reserve the right to override any standings in start.gg that are erroneously calculated or do not meet the tiebreakers set forth above.
Game Rules
Game Settings
Stock and time are set to 3 stock and 7 minutes
Final Smash Meter: Off
Spirits: Off
Damage Handicap: Off
Stage Selection: Anyone
Items: Off and None
First to: 1 Win
Stage Morph: Off
Stage Hazards: Off
Launch Rate: 1.0x
Underdog Boost: Off
Pausing: Off
Score Display: Off
% Show Damage: Yes
Custom Balance: Off
Mii Fighters: All moveset combinations are legal
Stage List
Starter Stages
Battlefield
Final Destination
Town & City
Pokémon Stadium 2
Smashville
Counterpick Stages
Kalos Pokemon Stadium
Yoshi’s Story
Small Battlefield
Battlefield/Omega
Battlefield and Omega variations of the stages are allowed when a player picks either Battlefield or Final Destination respectively AND chooses a variation. The Battlefield and Omega forms may only be selected from the 8 legal stages above.
Stage Striking
Counterpick Stage Banning
After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the match. The loser of the previous game then chooses from the remaining stages, barring any that that player won on in the most recent game (see 2.3, 3.3.2).
If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the guidelines in 3.2.3.
Stage Clause
A player may not pick the most recent stage they won a game on.
Glitch Clause
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform the TO for resolution.
Mii Fighter Clause
Any player who intends to use a Mii during a game must declare so before the game. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format ####. Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins.
Switch Sports Chambara
MOSEF Star Division Chambara Rules
1. Season Rules
General Rules
This tournament will follow all general rules stipulated by MOSEF.
Minimum Requirements PER TEAM
One unmodified Nintendo Switch with Joy-Cons and wrist straps
A stable high-speed internet connection
The minimum required speeds are 5Mbps upload and 15Mbps download
NAT type A or B are required to connect
A mobile hotspot is not an appropriate substitute for a reliable connection
LAN connection should be used for connection stability unless extenuating circumstances prevent it (wifi connections can be more unstable even at acceptable speeds)
A copy of the Nintendo Switch Sports game (unmodified)
Subscription to Nintendo Switch Online
It is recommended, but not currently required, that teams have one Switch, game, and NSO subscription per player
Optional Equipment
TV Screen, monitor, or projector
Dock for Switch
Video Capture Device for streaming matches
Be sure to test and practice with the device before the match to ensure it does not cause issues with input or network lag.
Lag Test Procedure
A LAN adapter is strongly recommended for participation in this tournament. Even a good wifi connection is less stable than a wire.
In the event of excessive lag, players must restart the set via SD; otherwise the results of any played sets will stand. Complaints after the set is complete will count towards recorded results regardless of recordings. If the lag continues, the room should be closed down and recreated after both players restart their Switches.
When restarting a set, players should duplicate the results of any prior rounds during which there was no lag whenever possible. For example, if Player 1 won round 1 with no lag issues, Player 2 should allow themselves to be knocked off of the platform during round 1 of the restart. If there is any dispute, the entire set should be restarted.
If the lag persists, or if the room crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of the entire results screen to the TO via Discord in the designated channel (marking out the address is recommended). The TO may choose to spectate with Sable Detect at that point if the numbers are inconclusive. If one player is determined to have unplayable speeds, they may be forced to forfeit.
The minimum required speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. NAT type A or B are required to connect (please note, NAT type is not related to connection speed; type B is not inferior, just secured differently).
In the case of extreme lag or an inability to connect despite all conditions being met by both players, an attempt will be made to play through a TO’s room. Should this not work, play may have to be either postponed, or the match voided with no penalty.
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible. Please also remember that even in ideal conditions, the game servers occasionally will simply not let two people connect.
Record Integrity
Forfeit Wins
All forfeits will be counted as a win for the opponent, except in the case of a double forfeit.
Records of Disqualified Players
The recorded matches of all players disqualified from further play for the season will be wiped from their opponents’ records in order to maintain the integrity of standings.
Match Procedures
Set Length - Regular Season
All season matches will be 1v1 best-of-3 (bo3) sets against each opponent.
2.1.1. Set Length - Final Tournament
All tournament matches will be best-of-3 sets until the Winners and Losers Finals, at which point tournament matches will be best-of-5 (bo5) sets. Rules below do not change between these two match formats.
Definitions
Match: the entire bo3 sets competition between two players in a given week
Set: the games that comprise one player defeating the other player within three rounds
Round: 1v1 battle that ends when one player falls in the water or time runs out
Gametime: The time from when the game says “Ready” until the time one of the players falls into the water
Match Restrictions
2.2.1. Toxicity
Toxicity toward your opponent, either through language (via match chat, Discord, or any other means) or behavior will result in a warning. This includes commentary by any shoutcasters streaming the match.
Glitch Clause
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform the TO for resolution.
Season Tiebreakers
At the end of the regular season, any tiebreakers will be determined as follows:
Head-to-head matchup
May require additional matches for students who were not matched during the season
Round win percentage
Trainers
Who are trainers?
Trainers are teammates without physical or learning differences affecting how they play. Each trainer may work with up to two players during the Chambara season (this will differ during other seasons).
Adult coaches should supervise trainer-player interaction at all times.
Trainers may be eligible for credit in programs such as A+; please contact your school guidance office or administration for more information.
Trainer Roles
The following are areas in which the trainer should be prepared to assist their player(s):
Skill building on practice days
Pre-game warmups
Attaching the wrist strap
Creating an avatar
Creating or joining a room
Button presses to start the game or calibrate the screen location
Pointing out which side the player is on
Choosing a weapon
Reminders of buttons to use during the game
Gametime coaching, direction, and positive support
Gametime modeling of motions to swing or block
Quick review of play or procedures during round replay
Trainer Restrictions
The following are areas in which the trainer is not permitted to assist the player(s) or coach:
Touching the Joy-Con or the player during gametime
Adult responsibilities such as discipline, parent contact, or personal care
Switch Sports Tennis
Coming December 2023
Valorant
MOSEF Valorant Rules
Spring 2023 (Revised 12/02/22)
1.0 - General Rules
All players must be logged into the account that is on the current season roster.
You may NOT use another player's account. You have to play on your own account.
If you are having issues with your account, please contact an Administrator within the MOSEF community discord.
Not abiding by these rules can result in a team suspension / forfeit.
2.0 - Teams and Rosters
Each team roster must consist of 5 players.
Each team must have a minimum of 5 players with a maximum of 5 subs. You can not exceed 10 players per team. (C Team, JV, Varsity, etc.)
A substitute player may only be added before a match. If a student has to leave before the half, you will have to play with a player down. (Playoffs are Best of 3 Matches)
The match MUST be played in a 5 v 5 format.
3.0 - Map Selection
The maps will be predetermined by MOSEF within the MOSEF Community Discord for each week at random.
Maps will not be the same as the previous week.
4.0 - Match Format
Varsity Matches during the regular season will be best of 2 maps. JV Matches will be the best of 1 map. First team to 13 wins.
Matches during the playoffs will be best 2 of 3 maps. First to 13 wins per map.
If Overtime is needed, your team must win by 2. For example, if it is 12-12 one of the teams will need 14-12 in order to win.
Overtime will be played until a team wins. Ties are not allowed.
5.0 - Lobby Setup
The higher seeded team will host the match.
If the seeds are the same, you will need to roll for host within the match-coms text channel in the MOSEF coaches' discord.
Lobby rules will be the following:
Lobby: Custom (closed)
Mode: Standard
Options
Allow Cheats: Off
Tournament Mode: On
Overtime: Win by Two: On
Server Region: US Central
If there is a disagreement on which server to use, you will have to determine the server via dice roll in the MOSEF coaches discord in #match-coms.
6.0 - Spectating
Each team may only spectate using the coach’s slot. Neither team can use the neutral spectator mode.
If we have a college wanting to stream a match, the match must be reported to Kevin or Jason or it is the MOSEF game of the week. This would be the only time an All Spectator is allowed in a match. College streams must also honor the three minute delay when streaming.
7.0 - Stoppage of Play
A tactical timeout may be used by either team using the default Valorant pause mechanics for tournament mode. The pauses work in the following manner.
Each team will have 1 timeout per attack and defense. That totals to two timeouts per team per entire match.
You can only use the timeout after the second round has been played.
You can only use the timeout during the buy phase.
Timeouts are 60 seconds long.
Shortly after a pause is initiated, a reason must be given (i.g: tactical pause, player disconnect, ping issues, technical difficulties, etc.).
In the case of a player disconnect, you must finish the round out down a player. If the player is able to reconnect, the player can rejoin the match, but they will sit out the current round and rejoin on the next round. This is a default valorant mechanic.
No subs are allowed to be subbed in during a match. Subs must be activated before a match starts.
If there is an emergency, this must be communicated by the coaches and handled through the guidance of the league manager.
8.0 - Customization
All sprays, weapon skins and weapon buddies are allowed if school appropriate. If you are caught using something that is not school appropriate, your team can be disqualified.
9.0 - Player Behavior
Toxicity will result in player disqualification and a sub will have to be brought in.
If toxicity continues during a match, that team will be disqualified.
In game T-Bagging is not allowed and will result in disqualification.
10.0 - Agent/Map Pool Changes
Any new map and Agent will be automatically banned for 2 weeks after its official release. Any new information regarding updates will be posted on the Discord server in the appropriate Valorant announcements section.
11.0 Reschedule Policy
All match-ups should take place within the same week in which the match is scheduled.
Both teams must agree in writing within the Discord channel on the agreed upon time.
Should both teams agree on a time and one opponent not show up, the “no show” is liable for the forfeit.
Under some extenuating circumstances, matches may be delayed into the following week, but coaches must reach out directly to the TO.