MOSEF Solo Smash Rules
modified from The Box Ruleset
Set Length - Regular Season
All season sets will be 1v1 best-of-3 games against each player in the pool.
1.1.1 Set Length - Final Tournament
All tournament sets will be best-of-3 games until the Winners and Losers Finals, at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats.
Character/Stage Pick Procedure
Players will begin their set by first performing a double blind character selection. After these characters have been selected, players will begin striking stages.
Round one of stage bans will take place with a P1-P2-P2-P1 format; however, in subsequent rounds, the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.
Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).
Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
Stalling, or intentionally making the game unplayable or delaying the play of a set, is banned and at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action. Any player may request a short break at the start of a set, but the length of the break may not be more than five minutes.
Schools that need to share Switches between students MUST report their intent via Google Form by September 10. Schools may not have more than two students playing on one Switch on a given day of play.
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 1.6).
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Multitourneying (The act of playing in multiple brackets at once) and delaying bracket falls under the rules outlined in 1.5.
The first round of the day will have a 10 minute automatic disqualification timer. All subsequent rounds will have 5 minute automatic timers.
Players are expected to report to their matches on time and automatic DQ’s will be enforced save for special circumstances (Up to TO discretion). If you are unable to play at the scheduled time, you must make reschedule arrangements at least 24 hours in advance and notify the TO. If players cannot come to a reschedule agreement, the player checked in at default time will be declared the winner.
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game or committing any other form of bracket manipulation. The TO reserves the right to deny award for the tournament to any player suspected of colluding.
In all competitions there should be a fair playing field for all players.
Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result in Smash.gg is completed.
Organizers reserve the right to withhold awards if any of these guidelines are violated.
Arenas that are not set up according to section 2.1 must be replayed, and no penalty will be applied to the player that SDs to correct the issue. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances; judgment is reserved for tournament staff. Players who are found to repeatedly misconfigure arenas may be penalized at TO discretion. This rule will extend to stages that are not correctly chosen according to sections 2.1 and 2.3.1.
In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings.
Lag Test Procedure
A LAN adapter is strongly recommended for participation in this tournament.
In the event of excessive lag, players must restart within 60 seconds of the start of a game; otherwise the results of any played matches will stand. SDs after the 60 second period will count towards recorded results. If the lag continues, the arena should be closed down and recreated. Restarting both Switches before rejoining the arena is recommended.
If the lag persists, or if the arena crashes more than once after restarting, a speed test may be requested. The connection should be tested via the Switch settings (a speed test from a computer or other device is not acceptable). Each school should send a photo/screenshot of their results to the TO via Discord. The TO may choose to spectate at that point if the numbers are inconclusive. If one team is determined to have unplayable speeds, they may be forced to forfeit.
The minimum recommended speeds are 5Mbps upload and 15Mbps download, plus a ping under 30ms. Nintendo arenas require NAT type A or B to connect.
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified. Before starting this process, please remember that not all schools are located in cities with broadband for everyone, and show grace to your opponents where possible.
Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc.) the player at fault will have two minutes to reconnect. After this point, contact the TO; the set will be forfeit.
If any unforeseen situations occur, judgment of MOSEF staff is final. Rules may be altered between weeks of the season in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-season that could be exploited. The stage may need to be removed from legal play for the remainder of the season.)
At the end of the regular season, any tiebreakers will be determined as follows:
May require additional matches for students who were not matched during the season
Game win percentage
Tournament organizers reserve the right to override any standings in smash.gg that are erroneously calculated or do not meet the tiebreakers set forth above.
Town & City
Pokémon Stadium 2
Kalos Pokemon Stadium
* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms may only be selected from the 8 legal stages above.
Counterpick Stage Banning
After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any those that that player has won on the most recent game (see 2.3.2).
If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.2.
A player may not pick the most recent stage they won a game on. (mDSR)
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform their pool captain or tournament staff for resolution.
Mii Fighter Clause
Any player who intends to use a Mii during a set must declare so before the set. Players are required to inform their opponent of their chosen Mii’s moveset, listed in the format ####. Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins.